With Crysis 2's release only five weeks away, James Bowden looks at some the changes brought about for the console-bound sequel and weighs up the pros and cons.
I sure hope it isn't as "corridor" as it looks. If so, I hope the PC version has wider area like the previous games. I really don't wanna blame the consoles if they really would help CryTek get more capital for another one but at the same time I feel like blaming PC piracy and console limitation if Crysis 2 would just be another "corridor" shooter :( a few more weeks >:) We'll know for sure.
As long as it doesnt have invisible walls and "warning wrong way" in the single player, I'm sure few players will miss a little free roam.
Free roam is what made the series good, I will miss it.
Saying that players won't miss the free-roam aspect of previous Crytek titles, Crysis 1 and Far Cry 1, is really naive, considering the free-roam aspect, and huge open battlefields/enviornments, were what set them apart from other FPS titles. Take that away, and all you have left is another Call of Duty wannabe or Halo clone.
I suppose standards have dropped fairly low... and its likely my view is a victim of that.
OT GOD DAMN i hate the new look for n4g... the one before this was MUCH better than this.... anyways on topic: i think this game will be awesome, but not AAA awesome, thinking more like an 8/10- 8.5/10 game.
Yeah, I reckon it'll be awesome too and you've got to have faith in Crytek to deliver, really. As tubers says, though, in a couple of weeks we'll know for sure!
It's the way the environments may stunt the player's creativity with powers that will make or break the game for me.
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