The videogame industry is dependent on sequels. They’re a more or less guaranteed source of income, a way to re-use expensive engines and assets, and they’re welcomed by fans and (most) critics alike. But one thing always presents a problem. Atmosphere. The thrill of the first time is almost impossible to replicate, and most sequels simply dilute what was there, turning well-remembered but isolated moments into series trademarks and nudge-nudge references. But for every rule there are exceptions. And then there’s Resident Evil 2.