20°

The Messiah Interviews (Part 1) TheGamingLiberty.com

TheGamingLiberty.com writes:

"Hello dear readers, Retroplayer here. During May of this year I began the task of trying creating the definitive developer roundtable interview of the 2000 Shiny game Messiah. Now, this is a long one but it’s worth it. After months in the making I present to you the first part of a two parted interview with seven of the developers who created Messiah. I can write all I want about Messiah but learn about its creation directly from the source. Enjoy.

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thegamingliberty.com
FragMnTagM4974d ago

Still to this day, the graphics still look relevant. The game was just friggin amazing for it's time. I wish Shiny was still around. They were like the R*'s of the time period.

xer04974d ago

I don't get it because they produced great games like Messiah and MDK.

Even to this day, i'm hoping for another MDK or Messiah game.

Cajun Chicken4974d ago

Like all Shiny games. This game was before it's time.

40°

Outshining the Competition: Remembering the Classic Games of Shiny Entertainment

The now-defunct Californian studio's David Perry discusses some of the company's finest work, including 'Earthworm Jim' and 'MDK'.

160°

5 Biggest Flops in Video Game History

The term 'hit or miss' is something familiar within the gaming industry, as the fast moving world of video games sees a lot of failed and unsuccessful attempts at trying something new. MyGaming have a look at the top 5 biggest flops in gaming history.

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mygaming.co.za
zeal0us4383d ago

I heard E.T was one of the reasons for the Video game crash in 1983.

helghast1024382d ago

It was a major contributing factor.

morganfell4382d ago (Edited 4382d ago )

If Daikatana had come out on schedule, then Romero would have been hailed as a genius despite his attitude.

Maybe the writer keeps putting this game on such lists because he wasn't old enough himself to remember what occurred and the state of gaming at that time. It seems his point of reference lacks the nuance of someone that was actually a core gamer before Daikatana was announced.

Daikatana failed because of release date. People that actually play the game now may lambaste it. But had they been a gamer in that era and played the full game on the day it was originally supposed to have released, rather than when it did come out, matters of discussion concerning Romero and Daikatana would have been much different today.

EDIT: Reference this remark in the article discussing Messiah,

"The PC debut sold so poorly the console versions were scrapped, and you all forgot about it until just now."

If a flop is out of mind until someone brings it up then it wasn't that big of a flop. There are several items in gaming that took a much bigger dive than Messiah and they require no reminder of their failure.

Also Messiah featured a ground breaking mechanic that has been used in several titles since it appeared in that game. Again, it seems as if the writer wasn't old enough to sit at the gaming table when this title appeared...either.

thebudgetgamer4382d ago (Edited 4382d ago )

It was a lot more than that. There was no such thing as quality control back in those day and anyone could makes a game and release it, that lead to a flood of mediocre and just bad games.

This will explain better.

http://www.youtube.com/watc...

Knightofelemia4382d ago

Surprised Duke Nukem Foreveer is not on that list.

Saladfax4382d ago

Ah... poor Tim Schafer. He and his people are so talented in so many ways. So many great, completely obscure games.

It's really good he was able to get things going with Kickstarter. Hopefully the end result will be worthwhile.

InTheLab4382d ago

Poor Dreamcast. Such an innovative console.

3 games every Dreamcast owner owned...

Power Stone
Soul Blade
Shenmue

Too bad Shenmue tanked and Sega made a poor decision to make Shenmue 2 for the dying Xbox and dead Dreamcast. Probably why we don't have Shenmue 3.

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10°

The Messiah Interviews Part 2 (TheGamingLiberty.com)

"Hello dear readers, Retroplayer here. During May of this year I began the task of trying creating the definitive developer roundtable interview of the 2000 Shiny game Messiah. Now, this is a long one but it’s worth it. After months in the making I present to you the second part of a two parted interview with seven of the developers who created Messiah. I can write all I want about Messiah but learn about its creation directly from the source. Enjoy"

Read Full Story >>
thegamingliberty.com