Video games are all too easily categorised by players. Got a gun? It's a shooter. Is there an option to spend skill points? Then it probably falls into the RPG family. Brink is hoping to mix things up by introducing breakaway class-specific goals, seamless single- and multiplayer characters, and context-sensitive environmental movement.
GameSpot recently chatted with Brink's creative director, Richard Ham, a man whose industry history spans work on franchises including Fable 2, The Sims, and the Syphon Filter series.