A newly compiled list of all the known abilities that will be available in halo reach. This Armor abilities will be just like perks from Call of Duty.
such a cod rip off lol and gears of war with that leap ability whcih is just like rolling
Well, there are certain aspects of COD which are cool. It might be a copy of their stuff but other games copy COD as well. Uncharted 2, which I love has all these abilities you can purchase as you progress in rank. I think that's taking a leaf out of COD as well.
lmao what kind of list is this? Bungie reveal this? How the hell is leaping an armor ability. Sprint is just a new feature period, not an armor ability. Camo and Overshield are pickups that have been in every halo game besides ODST and Halo Wars. That list is ridiculous.
@Blaze929 Sorry man. Sprint is an armor ability.
If they are ripping another game off that game would be Crysis. Stealh camo, maximum strength (high jump), super speed (sprint boost), maximum armor.
sorry but im i the only one that feels that they ripped-off the jetpacks from warhawk?
No actually they are ripping off wolfenstein and doom, because they are using guns. Guys, please shut your whiny arses up. You sound like a bunch of little crybabies. New policy for N4G: NO MORE B!TCHA$$NESS!
I love the jetpack and bubble shield perks on cod4. Bit over powered though.
Nope son. Jetpacks have been apart of the Halo universe since Halo 2 in 2004, three years before warhawk. Only now can players actually use them. Warhawk actually copied off of Battlefront and Battlefield if you want to pull stuff like that out of your ass.
sorry i didnt know that
Sorry, no they didn't rip off anything EXCEPT DOOM OMG MOVING SHOOTING AND MULTIPLAYER OMG DOOM RIPOFF! Come on folks, stop feeding the trolls, report them as spam or OT instead.
@Blaze929 - sorry to say, but hes pretty spot on so far with what was shown, dont know where he came up with the other unknown ones...sprint IS an armor ability @captain-obvious - i thought elites with jetpacks have been with halo since CE, maybe im wrong? way before 2007 warhawk, if thats the one you are talking about and now my points...i just remembered what this guy on http://resumeplay.net/2010/... was saying about only elites rolling in the multiplayer trailer, then looked closely at those icons...did anyone notice that the supposed rolling icon is a teal color while the rest are all blue...also that spartans hud is blue and elites are teal, maybe he was on to elites having a couple abilities for their own class, spartans having a couple for their own, and a couple shared amongst both species...because he also pointed out that the elites ARE way larger than the spartans as well and that would make them have a bigger area to shoot at, so they are given some incentive to choose that class
The teal colored HUD is from the older builds. Yes, older than these blue colored pre alphas. They mentioned it in one of their weekly updates quite a while back. Essentially, most of the stuff you saw in the multiplayer trailer was probably captured even before the first ViDoc.
actually no...the pre alpha build hud color was yellow and they changed it already...i would think the current colors are now official and the elites hud is completely different from the spartans health bars and color of the huds are different, go take a look at some trailer analysis' they all point to the same thing in the recent multiplayer trailer...its only now that i noticed that elites are the only ones doing the barrelrolls and have that "unknown" icon which could in fact be the barrelroll icon, to possibly combat the spartans sprint armor ability (speculation) but the fact still remains...in this alpha multiplayer trailer, the spartans hud is blue and the elites hud is teal EDIT: btw, im pretty sure the stuff shown in the trailer was from footage taken from the alpha testers games...they are already at work trying to get all the bugs and glitches dealt with so the beta release can run as smooth as possible remember the teabagging glitch that some of the alpha testers are complaining about
Actually Halo:CE (the original) had invisibility and overshield as pick ups. I'd say that Sprint and leap are more of a rip off of some of the the Jedi Powers in Dark Forces 2:Jedi Knight.
They HAVE to let you create your class like CoD, cause these abilities are all genuinely awesome and useful, it would be a shame if you could only have 1 character...
i think they are going to go with bfbc2's load out method where between deaths, youll be able to switch armor abilities if need be...cause one of the analysis trailers pointed out that the jetpack disappeared when the player died in the air
yeah thats truee
halo is known for it's innovations suddenly, this game doesn't look like a halo game anymore it just looks like another fps going for what was successful in the market and not introducing something new .. i really loved halo 3 and thought it was brilliant, but this game just doesn't look like a halo game anymore
At the moment, it seems really... gimmicky. But who knows. Maybe the armor abilities can be seen as 'classes'. Just see them something other than perks. No other studio is better at play-testing/balancing/impleme nting feedback than Bungie, so I'm not worried about them ruining the game.
Gimmicky would suck if the core game wasn't solid. We all know that a halo game will be solid, and adding 'gimmicks' will make it more fun & interesting. Just hope they're all sweetly balanced & that the beta test will show up any flaws.
you have got to be kidding me.... does not look like a halo game anymore.. lol, while all the other haters complain that it just looks like " another halo game " lololol You can't win with these people...
@DARK WITNESS - no kidding, theyll find a way to complain about anything whether the game changed or not camo, bubble shield have always been in halo, its just now you can choose to have it all the time...sprinting is what everyone wanted...rolling and jetpacks have been what the elites have been known for for quite some time as for the unknown armor abilities, i have no idea how he came up with those...holograms is a big stretch, and radar cloak has been there since 2 maybe even CE, all you had to do was crouch while walking and poof, you were magically gone from the radar so tell me...how is that going so far away from what makes halo fun?
I cant wait to play halo reach looks fun online multiplayer
Reach is looking mighty fine in the gameplay department. Reminds me alot of Tribes. Hope it's as good as Halo: CE.
That is so true, and who didn't like tribes. I remember spending entire weekends play tribes. Too bad they never made a console version.
Ill wait for Bungie`s official list of armour abilities . Some of these are hare say .
TALKING BUNNIES FTW! :p
I hate how this is being compared to CoD's perks. Equipment was present in Halo 3. All bungie done has retooled it into a more persistent form. And besides, armor abilities function more like super powers, whereas perks are more or less just extensions of the existing gameplay (such as carrying more ammo).
It's more like Bungie's "late to the party". Hence the CoD-comparisons. And the unintended flamebait as a result.
all the stuff thts happening for sony and u guys get Halo Reach Armor Abilities lmfao
What's "all this stuff"?
And here comes the PS3 train-full-of-insightful-human -beings. /END SARCASM
lol 'all the stuff thats happening' yet you still jump in every halo reach article.
show me the last halo article i was in u f tard
I'm skeptic about the armor abilities. Many of those abilities are heavy game-changing elements. Whereas CoD perks like Stopping Power only add 1.5x damage and Danger Close does the same. It's not overpowering and fits the groove just right so that it's not a total advantage over those w/o Stopping Power. An Overpowering perk like Martyrdom is a great example of a "total advantage". The list of armor abilities in the article reminds me of Martyrdom in a bad bad way.
Martyrdom isn't overpowering, unless you're constantly running up to your opponents to teabag them... in which case you deserve to get blown up. lol But really, I rarely got hit by martyrdom grenades in COD4, and with their near-removal in MW2, it's rare for me to even see it. I think the biggest reason people hated it so much is because they were always in such a hurry to run around. Now look at MW2, Martyrdom is basically gone, and people can run around the entire match with Lightweight, Marathon, and 1887's... which is much more overpowering than Martyrdom or Juggernaut ever thought about being.
I stood corrected. When I think about it. The 1887s are more annoying than Martyrdom. And FYI, in all the games I played in CoD4, I could swear everyone had the Martyrdom Perk. I suppose we'll see in the Beta. As a conservative Halo player, I'm worried the "CoD'ization" of Halo Reach could be for the worst.
Towards later on in the games life the use of martyrdom fell, and as a result there was less complaining about it. It was towards the beginning that there was the problem, literally everyone had martyrdom and so pulling off 2 kills usually led to at least one death via a dropped grenade. at least in my experience.
keep in mind that the effect of the AA's, although quite game changing (in the right hands), doesnt last forever, you only have it in burst of prolly 3-5 secs and cool down for prolly 10 secs only game changing with skilled players...and you always need to have skill to win in lvl40 matches in halo 3 plus, its not like there is a whole bunch of different AA's that you wont run into atleast 3 other guys with the same AA as you and if everyone has it, then it really isnt game changing now is it? cause then its effect favors both teams and only the better one will win
@ lsujester totally agree with you man. I prefer the Martyrdom nade drop to all the noobs running around with lightweight. as for halo, lets wait and see... people are so quick to jump on the halo has copied blah, blah... should we start listing all the things that other shooters have copied from halo ? first it's halo has not changed... then it's halo is copying. as someone pointed out there have been jet packs since halo 2, you just could not use them in multiplayer. There were jet packs in halo 3, again in the campaign, in halo CE the Elites use to roll to dodge attacks... it's really not all that new. active camo and the rest have always been in halo. they are just implementing them in a different way now. in halo CE you had to pick up health packs, and every other shooter to my knowledge was the same. They evolved that into regenerating health in halo 2 so you didn't need to pick anything up anymore. they have just done the same with active camo, thats all. you just don't need to pick it up anymore etc. anyway, all I can say is i am looking forward to it. I am a big halo fan although I didn't get into halo 3 online as much. I am looking forward to this big time.
I like the gruntsrus website but they have a lot of things wrong with that list. Only 3 of those are confirmed. Sprint, Camo, and jetpacks are all confirmed. We also know of 2 more symbols but we aren't sure what they actually are. The one they have listed as an overshiled doesn't appear to be an overshield exactly. It's the thing shown protecting the Spartan from a Ghost in the trailer. Seems to be something different. We also don't know if roll/dodge is an armor ability. So in short, only 3 are known for sure and 2 other symbols have been shown. We don't know what they actually do.
lockdown/overshield/bubbleshie ld was also confirmed in the multiplayer trailer, it blew up the ghost charging at the player
Agreed, but it isn't an over shield like we're use to. Change the description up a bit and all will be fine. Probably should have said that in my original post. Didn't make that clear.
I like the new perks or whatever they are especially sprinting im sure there are more to come.
Wait for the official list. This is just a websites idea after looking at icons from the multi-player trailer.
"Leap Used to evade incoming fire and move faster." Really? When it already takes a bizzilion bullets to kill in Halo you want people to have a perk to EVADE fire? Its called strafing.
What a waste of ideas
Armor Abilities are just converted Equipment retooled for persistent use. It's not a rip off of anything, and it's not perks. Why can't ya'll get that through your thick skulls? And Urk has already said that they will OFFICIALLY announce the AAs that will be in the Beta, so I'mma wait for that. Also, I'm pretty sure that the Active Camo AA has the Radar Jammer fused with it.
Armor abilities have nothing to do with perks and this crappy call of duty
sorry but they are nothing like cod's perks.
I'm worried of the Active Camo and Overshield perks. I don't know yet because I haven't played the game, but I am nervous.
Agreed with the camo. Not sure how that can be balanced with the rest of the game. Having a guy camouflaged half the game wouldn't be balanced and everyone would use it. The bubble/over shield thing seems to be a way to avoid larger explosions. If your health is down and a grenade is tossed, use it and your ok. If a rocket is coming, use it. It, obviously, can also take out vehicles. I don't see that being overpowered at all.
kiiledzone 3 betta have logivetti lik e halo .cool perks
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