NWR writes: "Despite the mistakes we made, I am incredibly proud of Gravitronix and how it turned out. Despite our inexperience and total lack of resources and funding, we managed to create a game that went on to do exactly what we created it to do: entertain a group of people, regardless of skill level. I've personally seen it do this with the playtesters and random folks who we've sat down to play the game. I've seen a group of high school boys leap from their chairs and high five when they finally beat the CPU opponents in a 4 vs. 4 match, and I've seen a 76 year old woman who had never played a video game in her life yell at the projectiles as she was pushing them out of her territory."