It's been nearly two months since "Shadow Complex" released on Xbox Live to critical and commercial acclaim. The game, a side-scrolling adventure shooter, definitely raised the bar for what was possible in the downloadable space and introduced a whole new group of gamers to traditional Metroid-style gameplay.
Now that the game is done and dusted, MTV Multiplayer spoke with Donald Mustard, the creative director and co-founder of Chair Entertainment, to understand a bit about what went into its creation. First up, the map.
For Mustard, the map was one of his proudest achievements. "We always considered the main character in 'Shadow Complex' to be the world itself. The idea that it's this massively unfolding, layered world, and the more you get the power-ups, the more the world opens up to you."