Players want to be good guys.
Brian Fleming, president of Sucker Punch, the studio behind June's dark super-hero game "Infamous," didn't believe it.
He'd heard this from Peter Molyneux, the outspoken head of Lionhead Studios, who said that players of the Xbox series "Fable," tended to steer their characters toward the side of angels. Technically, they could have made their characters evil and gained just as many benefits. But Molyneux said players ultimately preferred to complete their adventure as a good person.