By MazingerDUDE
Initial media for the PlayStation 3 rendition of Ninja Gaiden 2 suggests that the game has undergone significant retooling since its launch on Xbox 360, but the full extent of the improvements aren't quite as far-reaching as we might have hoped for.
The Xbox 360 code was interesting in that ran at a sub-HD resolution - specifically 1120×585. This resolution was chosen in that it allowed Team Ninja to cram a 2x MSAA processed image into the Microsoft console's 10MB of EDRAM that's attached to the Xenos GPU. What is curious is that based on the media released for the game so far, it looks as though the PS3 version of the game is running at the same sub-HD resolution - interesting in that the Sony console does not have EDRAM.