Randy: "I am sorry there was a misunderstanding. The absolute sincere truth is that I don’t want anyone to pay any more than they should or are comfortable with and I always work with the intent and hope that a customer always feels they got the better end of the deal no matter what they pay. The actual context was that a guy replied to a post about Borderlands 4 on the Nintendo Switch 2 was warning me that if the price ends up being $80, the game will fail. What I was trying to do was explain that it wasn’t my call but that if a $10 price increase does happen (since that’s obviously where the industry is going), it will be okay and that Borderlands 4 will be okay because it’s a great game and there are a lot of fans who will see the value and want it."
Lighthouse Games, the AAA Leamington Spa-based studio formed in 2022 by Playground Games co-founder and former studio head Gavin Raeburn, has revealed it's developing a "disruptive" driving game and secured additional investment from Tencent to make it happen.
I feel sorry for this guy and his newly formed studio.
He left XGS and Playground to pursue his multi platform dreams just to find out next that Xbox will be making games for every single platform. Smh.
I'm glad studios are breaking off from big pubs and doing their own thing.
Making games that are player lead and games that devs want to make and play themselves. This is how it was in the 90's 2000's even early 2010's. That's part of the reason why gaming was better back then. With more independency in the industry we'll have more creative games. Not this formulaic dopamine reward driven systems. But engaging, dynamic and most importantly organically fun to play. Not manufactured fake fun like how it is these days.
Rant over it'll be probably be awhile till we see their game but here's hoping it's good.
Mario Kart World is the series’ biggest shake-up yet, and producer Kosuke Yabuki explains how the Switch 2 helped make it possible.
Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "
I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.
Seriously, no.
I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?
*clears throat*
I think you mean "real fans don't buy it"
It will sell well because it’s Borderlands, but I’m not getting it Day 1 now. I’ll happily wait and buy something else.
He just had to open his mouth, I don’t know why they don’t see how much of a PR disaster he is.
Makes me wonder why people like this lead games and franchises that are beloved. Dude just needs to shut up and never speak their opinions on social media lol. Just chill and enjoy your life with the 7 figure salary you get bud.
There's nothing to buy because there's no apology here except for how WE "misunderstood" what he so clearly typed out.
Yea like we’re just dumb consumers that don’t understand PR damage control. Hey Randy, if you cared about the fans you’d fight against this stupid price hike… oh wait…