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Telling a Story through Visuals

"Oh sure they're pretty, but can they fight?" – a classic line from the movie The Dirty Dozen where Donald Sutherland's character jokingly questions the troops. As the Art Director on Too Human I'm more apt to say, "Sure it's pretty, but does it tell the story, does it leave me with an understanding of what is happening around me, or evoke a feeling in me?" Too Human must not only look good, but it must also take the player on a visual journey - a journey that we're sure will keep them coming back for more.

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Cyclonus3755d ago

just remember to make it PLAY good, too.