Skull and Bones by Ubisoft won't make its previously-announced release window during the current fiscal year.
Oh well. I didn't really get any hype from this tbh, seems it was just the Naval combat in AC: Black Flags without leaving your ship. Now if they did a Pirate RPG like what Pirates of the Caribbean: Armada of the Damned was supposed to be like
I think they saw an opportunity to really add a lot to the game when they saw that Sea of Thieves was DOA, hopefully they make it a full fledged game with a story and progression instead of only MP naval combat
Exactly this! A delay is normally 3 months or at most 6 months. To delay for this extended period of time means they are going back to the drawing board to make some profound changes. I loved Assassin's Creed 4: Black Flag and was so happy to see that Ubisoft were making a full pirate game but the reveal for Skull & Bones showed they left out the best part - the single player campaign. Sea of Thieves is a beautiful looking game but it has been criticised for having a shallow multiplayer experience and no single player. All that work that Rare put in over many years, and there are now Xbox players who have tried it and will not return. I predicted the same fate for Skull & Bones. Hopefully now Ubisoft realise they have to make a game of substance and make a game with a full single player campaign.
"when they saw that Sea of Thieves was DOA" SoT hasn't even started yet (which is bad in its' own right, but another topic altogether). SoT is already a commercial success for Rare and their continued development support will grow the game over time. Even if people are bored with it now, when the first three DLC's wrap up there will be good reason to come back and see how it plays. Matter of fact, with its' DLC program SoT can adapt to anything Skull and Bones reveals before S&B even launches. Skull and Bones is possibly delayed to get more content into the game. SoT decided not to wait to launch and add free, large scale DLC content after the launch instead (which was a mistake, IMO). The end result will be the same though; both will add more content with more time and make the game a richer experience.
S&B could definitely use a story. Limited land based exploration would be cool too; maybe like 20%?
@TheCommentator There are too many games for people to be waiting on them to "get better" look at what happened to Destiny 2, that thing is dead, maybe they have a really intense core audience, but that's it, very few will come back to SoT.
@the commentator See thats the exact problem with those kinds of games, people shouldnt have to pay 60 beans at launch then wait for the "first 3 dlcs" to finally get something for their money.
They probably delayed it to add a battle royale pirates mode
@TheCommentator. Your comment is less to do with talking about the story of Skull & Bones and more to do with being a cheerleader for Sea of Thieves and Microsoft. We all have our favourite consoles but this doesn't mean we shouldn't be able to step back from our own biases to analyse and criticise a topic with a balanced point of view.
My thoughts exactly, plus maybe there vision for the game needs nxt gen tech to truly deliver on the vision
@ Mr Pumblechook I'm not the one injecting SoT into the conversation. I'm responding to someone else who did because I disagree with them. If you noticed though, I did agree with RpgSama about adding a story in lieu of MP only in my second post, which was on topic. And I criticized Rare twice in my OP (which cheerleaders don't do).
@ RpgSama You're right about Destiny 2, and Rare could end up there if their DLC isn't compelling enough to maintain engagement. They are on thin ice at the moment, but if we're honest about things they could make it successful as well. @remixx116 I agree, and I find it puzzling that Rare didn't just push the game to July, fix the bugs, and have the three DLC's included at launch. So now we wait and see if Rare can damage control and keep SoT from sinking. I believe that they will, but only time will tell. Anyways, guys, I'd really rather talk about S&B than SoT because I've already spoken about it more than I wanted to with these rsponses.
@ RpgSama What were you thinking about when you mentioned a single player story?
If people are bored with it after a month, then that's a problem. People grew bored with NMS after a short time, and while it still has a dedicated following, I wouldn't really call it a huge success. This is what GaaS is though. Release a limited game, hope people stick around long enough to make money down the line. Welcome to the future. If these publishers can't even release a game that keeps people excited or engaged until the next update comes, then why bother buying it? Why not just wait until they release the content that is exciting and engaging, and pay less in the process? Why encourage publishers to release games with the limited content model while giving them money with the hope they'll support it for the long term. Not everyone is into early access, and that's basically what we're seeing with GaaS models now. I have more respect for Destiny, because despite the criticisms, they released a solid game at launch. Destiny 2 they dropped a bit, and I don't really respect they way they're handling the ongoing support, but if people are going to accept it, then why wouldn't publishers do it.
DOA? how could their most successful game be DOA? smh try harder.
I'm glad to see that people wanted to return to the topic RpgSama brought up, which was putting a campaign in S&B, instead of dwelling on the off topic SoT remarks we both made. Also, thanks for having such an engaging conversation with me RpgSama. Since your only reply to me was to continue to talk about SoT, at least we all know why you put it in the conversation in the first place. I'd have preferred to talk with you about S&B instead. Oh well, don't say I didn't try...
@theCommentator By Single player is something like what Ubisoft already did with AC: Black Flag, but with a heavier emphasis on the pirate world and the sea, improving/changing your ship, recruiting, increasing in rank from a nobody without a ship to a world-class pirate in a Single player story which could have at the same time MP ramifications
i forgot that this game even existed or announced .....fail at first sight ...guaranteed
Barely anyone remembers For Honor nowadays, lol.
Ubisoft hasn't really pushed it that hard to date.
Yeah not being able to leave the boat seemed like a terrible mistake when a game from 2013 was able to do it so well. I'm not a huge assassins creed fan but I really enjoyed Black Flag and would have loved a Pirates Creed spin off or something akin to it and I had really hoped skull and bones would have been that game. Hopefully that's what they will turn it into with this delay. I want to do some deep exploring on land but also do awesome naval combat stuff and white whale hunting.
Wow, another delay. That's a lot this week.
Another big delay. Maybe they're adding story mode.
LOL probably was gonna be a pirate battle royal.
At this rate, with all these delays I'm guessing this e3 will be fairly mediocre for everyone.
Sony is looking to kill it again, Nintendo will do alright too.
Lol if they made it an actual land and sea exploration game done right watch out.
good to hear, looked boring and without the possibility to get of the ship or a campaign it was doomed
I hope they also add land based exploration.
I'm pretty sure that's what they're doing knowing another competitor just tanked it.
Just release it on next gen consoles and pc instead of current gen at this rate, then.
will this have any sort of single player content?
Next gen CONFIRMED
I hope this means they don't make it online only and have a single player option.... but thats doubtful
More delays. This is definitely the gen of them.
Hopefully this will turn out to be better than Sea of Thieves
Never looked interesting to me, and I love Black Flag. Was excited when that first trailer showed, hoping it was something similar to BF, but it was just the boring naval combat, and not much else...
Imagine they are going to add a story mode after SOT! It was never on my radar but sucks for those who are interested.
Delayed to do more design work on the ship
well if it's anything like Sea of Thieves I'm not interested.
Didn't think this game was finished. I think a lot of studios preview a small portion of their game and see what people say about it, then they go back to the board and add some stuff. This one just seemed even premature for a preview IMHO. Being a pirate isn't just about being on a boat, in the ocean. They go on land, sell goods, trade, drink, find some ladies, and often have raiding parties. I would like to see the full pirate experience be added to the game, then I would probably pick it up. I think a survival type of aspect would make it interesting too. Keeping your ship in tip top shape, making sure your mates are fed, earn enough money to pay your ship mates, etc etc....
Ship Simulator 2020
Maybe they pushing in a Battle Royal mode too haha
The only thing I know about this game is that it was constantly compared to Sea of Thieves
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