36 fragments of not caring the slightest
WTMG's Leo Faria writes: "Honestly, there isn’t much else to say about 36 Fragments of Midnight. It’s a very bland, extremely short game. It took me longer to plan and write this review than it took me to beat that game twice. The game might be stupidly cheap, but that doesn’t mean you’ll get your money’s worth. If you want to get something cheap for the Switch, just stick with the Neo Geo arcade titles. They might cost twice as much, but you’ll get much better value than what this mediocre little title can offer."
Sean @ 'FG: 36 Fragments of Midnight proves that procedural generation doesn’t necessarily benefit some games. The FingerGuns Review;
I really loved 36 Fragments of Midnight. It had super tight controls and an objective I wanted to complete, even if I was only able to collect 22 total star fragments without dying. I must improve my platforming skills to collect all 36 and save the fluffballs!
Once in a while, a game comes out that makes you question its existence. 36 Fragments of Midnight is an unchallenging and short experience but does it have any redeeming qualities?
Sounds like another worthy addition to the switch library