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Submitted by riderofpl4gues 1224d ago | news

Socom Confrontation Level Destruction

Here Is What The Socom Team Had to Say About The Level Destruction In The Game:

Anyway, one thing I like about the new maps is just how destructible they are. Crossroads has the two arches, which I'm sure you've seen at this point, but Urban Wasteland and Fallen have a few spots that are wired too blow once triggered.

Urban Wasteland has two spots. There is an elevated walkway that connects the central skyscraper and the building across the street. It provides an easy way for Mercs to make their way into the central structure of the map while avoiding the carnage down on the ground. However, a flip of a switch wrecks the walkway, forcing the Mercs to find another route.

This doesn't unbalance the map, though. The Commandos don't have an elevated path, but they have the next best thing-- an underground route. This route leads into the parking garage under the skyscraper... but it can also be blown to bits, blocking the path until the end of the match.

Fallen has a total of four bridges, two per side. The larger wooden bridge is the main path to the central ruins for each team, and a smaller stone bridge provides an alternate path. The stone bridges are obviously ready to explode. There is dynamite placed at certain stress points on the bridges, and the flip of a switch sets it off.

The top floor of the central tower in Kasbah also has a couple of detonators. These detonators trigger the explosion of a tower in either spawn point, which makes it tougher for players to snipe the tower from home base.

Hit The Jump For More (Culture, PS3, SOCOM: Confrontation)

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