70°

Hands-On with HTC Vive - More than Just the Oculus Rift's Bastard Little Brother

COG writes - We had the chance to go hands-on with the HTC Vive VR headset and it looks like the future of virtual reality is in good hands.

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cogconnected.com
MercilessDMercer2913d ago

I'm gonna wait till next generation and see whats happening with VR before making any kind of decision

GrapesOfRaf2913d ago

Same, but mostly just because of money.

DynoMiteLaserCat2913d ago

I'm honestly at the crossroads of which VR to invest in. Sony VR is definitely geared more mass market and a bit lower tier. It'll still be great I'm sure, but not Oculus or Vive.

I'm just wondering if we're in the middle of the next VHS/Beta or Bluray/HD-DVD type battle. I'd hate to invest in one just to see it go belly up. I feel like Indiana Jones trying to choose the Holy Grail!

8832913d ago

It is clear that both Oculus and HTC/Valve are committed to VR for the LONG haul and both are aware that this is not going to be anywhere close to mainstream for years to come. Additionally, most of the current and projected (major) HMDs share enough to make one becoming unusable or mostly unsupported fairly unlikely. With that said, it seems pretty safe to assume that the current HMDs will be around for a long while to come. The challenge lies in the (currently) relatively high entrance fee and knowledge that the 2nd and 3rd gen hardware will only get better. Frankly, being familiar with the current units, they are good enough and the deficiencies are challenging enough that we are going to need some tremendous technological leaps to make things profoundly different (to the average joe) for future iterations. Oculus/Vive/PSVR -- if you are really interested in VR (and ALMOST everyone who has actually TRIED one of these units is sold on it) I wouldn't worry about a format war situation. The examples mentioned required totally different hardware to play -- the HMDs use the same base hardware (for the most part) and software compatibility is not too tough (on the P.C. side).

If VR has you excited then enjoy it. It is "for real" and likely only to get better while the current crop remains relevant with future development likely to build on and not re-write the rules. It's an exciting time! Enjoy it.

70°
8.0

Review: Arcade Paradise VR - Gamer Social Club

Laundry, cleaning and classic arcade games all in glorious virtual reality

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gamersocialclub.ca
Babadook77d ago

Should this be in the PC section?

130°

PC VR On Steam Is Actually Growing, Not Shrinking

It's sometimes claimed that PC VR usage on Steam is shrinking, but here's why that isn't actually true.

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uploadvr.com
bunt-custardly22d ago

Good, silence the naysayers who talk bollocks.

Tacoboto22d ago

The context in the article is kinda like the discussion of MAU metrics. Manipulation of figures to get it to say what you want it to.

I.e. "The proportion is shrinking, but there are more players so it's actually not shrinking!"

Crows9022d ago

That's not like mau metrics ....

If there's 20,000 players and only 10% use it and then there's a jump to 40,000 and 10% are using still using it then....there's been an increase because 10% of 40k is higher than 20k.

That's an actual number increase of people using it. That's growth.

Tacoboto22d ago

MAU is used to reference engagement or growth in a game. The conversation is muddied because people want to talk about sales instead of player count. How is this not like that?

Growth can mean and be two different things. Growth of quantity, or growth of proportion. People in finance and accounting will never look at 2% in one instant and look at 2% at a later instant and say "Hey look, growth!" That's a joke, to be frank. The 2% is more than the earlier 2% but that 98% remainder also grew.

Eonjay22d ago

Which is why Sony is putting PSVR 2 on it.

Abnor_Mal22d ago

I wish Sony would have given upgrades to many of their PSVR games for their VR2 system. Unfortunately for me their pcvr movement is not doing me any favors, hopefully there’s some kind of trickle down effect.

Eonjay22d ago

Sony would only be able to Patch its own games. Devs would have to go back and create their own patches. To be frank, whats gonna stop this from happening is money. Are they willing to pay to have a developer create the patch, QA to test...

Abnor_Mal22d ago

@Eonjay totally agree with what you said about third party devs and the cost, Q&A etc, but Sony could have updated Astrobot, The Persistance, Blood and Truth, and Farpoint. Have a few in-house devs work on DriveClub vr, and pay for an update for Rush of Blood and maybe a Shadow of the Colossus VR. I would love to play Borderlands VR on PSVR2.

shinoff218322d ago

Sure Sony mightve been able to help but reality is most of those titles were from 3rd parties.

ApocalypseShadow22d ago (Edited 22d ago )

What he's saying is that Sony should have lead by example. Instead, they haven't done shit bringing them forward and expected 3rd parties to do it themselves in bringing their own games. If Sony's not going to do it, why should they?

It's like when they lead by example in the creation of their games. Or lead by example when they make their hardware.

Hate to say it, but for PS VR 2, they are lagging big time. GT is nice. But if you're tired of sims, then there's just Horizon. I'd rather have Blood and Truth remastered at that level or a sequel than what they currently released. No chance of that though as they killed London Studios. Another bullshit move they made. About as bad as killing Evolution Studios to keep GT as their only racing game. I like Sony's platform. But I'm not buying their headset if they're not going to put in the effort like they do with flat games.

shinoff218322d ago

Exactly. I almost bought vr2 but it's the games missing. Sure that horizon might be dope but I'd prefer the full horizon, or last of us, Spiderman, something. Pay some 3rd party devs. I was hoping to get that fallout 4 but that's not happening now lol

shinoff218322d ago

Vr is dope. Idk know why people wanna hate. It's definitely a dope next step. Even if it's a sidestep. I really wish more developers would throw down. Imagine a last of us with vr, or a final fantasy game, all kinds of stuff. It would be incredible.

bunt-custardly22d ago

Praydog's FREE UEVR mod is working wonders for the PC VR community.

50°

HTC's VR Platform Viveport Is Giving Devs 90% of Their Game Revenue

Viveport, the VR retail platform from HTC is now giving developers 90% of their game revenue, instead of a 70/30 spilt like Steam.

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xrsource.net
Jingsing44d ago

It could be free and it wouldn't matter at this point. There isn't really a PCVR Market and I say that as a PCVR user. It is modders and enthusiasts with a few retail products on Steam.