Everybody's talking Crysis these days. But what about the aged Doom 3 engine that powers games like Prey, Quake 4 and ET: Quake Wars? What kind of graphics quality can be achieved? PCGH.com makes the test.
(PC, Prey, Quake 4, Quake Wars)
Still looks good for what is an aging engine, close to what you expect from the Unreal Engine. Not on par with CryEngine but then you wouldnt expect it to be.
Id's next engine should compete though (Tech5), Rage looks great visually and Carmack stated Doom will be even more visually impressive. Still it's gameplay that's always let Id down, not visuals.
The issue with the Doom III engine wasn't the engine. It was the fact that it wasn't designed to license and had practically no tools available.
A great engine is worthless to most developers without having great tools. This is where U3 made a splash. After an initial delay in delivering on the development kits, Epic has produced a tool suite second only to Crytek. The issue with Crytek though is licensing fees. They don't want to budge.
If you contact Epic and ask for a U3 license, you get the standard 1 million dollar pitch. But if you duck that and go straight to Mark Rein you find he is very amiable. He negotiates the license fee based on the customer, not his own software. That is why no two license fees obtained through Mark are the same.
not too bad for a pretty old engine. it just looks like Unreal engine without the lighting. Oh and I'm tired of the damn Unreal engine(kind of off topic). Rage engine looks pretty good
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Id's next engine should compete though (Tech5), Rage looks great visually and Carmack stated Doom will be even more visually impressive. Still it's gameplay that's always let Id down, not visuals.
Candy coat crap all you want, still gonna leave a nasty taste in your mouth.
Gameplay brings you back, not graphics.
A great engine is worthless to most developers without having great tools. This is where U3 made a splash. After an initial delay in delivering on the development kits, Epic has produced a tool suite second only to Crytek. The issue with Crytek though is licensing fees. They don't want to budge.
If you contact Epic and ask for a U3 license, you get the standard 1 million dollar pitch. But if you duck that and go straight to Mark Rein you find he is very amiable. He negotiates the license fee based on the customer, not his own software. That is why no two license fees obtained through Mark are the same.