Wooden Sen’SeY was originally announced for the Wii U during a European Nintendo Direct in August 2013, where Nintendo shed light on a huge variety of indie games coming to the eShop. Since then, Nintendo have been far from shy promoting the title at events and Nintendo Directs. With the release date fast approaching, we decided to talk with Upper Byte and Neko Entertainment (Puddle, Kung Fu Rabbit) to find out more about the game.
Upper Byte Studios bring us Wooden Sen’sey for the WiiU and the PC, a cheap and cheerful action platformer. Although Wooden Sen’sey doesn’t offer a great deal in the way of originality when it comes to the Platformer genre, it is a beautifully crafted and highly enjoyable game.
Wooden Sen'sey has the looks, but does it have the game play to match?
"Wooden Sen'Sey is just another 2D side-scrolling platform title on a console full of games of the same genre that just isn't very good thanks to it's atrocious combat mechanics, uninspired level design and sloppy controls." - Nintendo Feed
This is the recipe to sell games on the Wii U :
How did you find the process of becoming an approved Nintendo developer and how have Nintendo supported you?
It went quite smooth. We first met Nintendo at IndieCade 2012 in Los Angeles. Since then, we have always felt welcome. It always takes more time than budgeted/hoped, but that is true with any project. ;)
The press coverage has been outstanding. We’ve been shown in Nintendo Directs, press conferences, and lots of marketing materials — making us reach people and press we would have had a really hard time to get to. We feel Nintendo is genuinely invested in making the release the best it can be.
How has reception for the game been since the Nintendo Direct?
Lots of people seem to be waiting for the game to be released on the eShop. It is really encouraging to have nice feedback from the players — and also, puts a lot of pressure on us to make the highest quality game possible!
Def. looking forward to this game.