Mixed feelings about Frontlines: Fuel of War, which recently scored a "5" from IGN.
From the article: "THQ and Kaos jumped through a lot of extra hoops with Microsoft to allow 32-player DEDICATED servers (supposedly this will be increased soon to 50-players) on Xbox Live. For me, and everyone I know, these servers are nearly useless. If you're lucky enough to actually get in to one of these matches, it's only for about 6 seconds, and then you load out to the all-too-familiar "This match is no longer available" screen. Something is broken here.
None of the core elements of the game had any major issues, and despite the frustration, this game is HIGHLY addictive. "One more game" syndrome set in on Friday night and I played until almost 5:30am. I've never even done that kind of stand in Call of Duty 4, one of my favorite games ever. I think once THQ and Kaos figure out the bugs and re-evaluate their comms choices, this is going to be a sure go-to-game for anyone with the desire to live out their fantasies of mass-destruction."