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Submitted by Pozzle 879d ago | interview

EGM Interview: Deadly Premonition Creator Hidetaka ‘Swery’ Suehiro

EGM writes: Deadly Premonition stands as a fantastic example of Japanese gaming. On a purely technical level, the sandbox adventure of an FBI agent called to a small American town in order to investigate a bizarre murder often seems rough and quaint when compared to the mammoth open-world releases we’re used to from Western developers. And yet, what Deadly Premonition lacks in power it makes up for in charm. While some wrote it off, those who really gave a chance to the project Japanese creator Hidetaka “Swery” Suehiro poured his heart and soul into found a game overflowing with personality, attention to detail, interesting characters, and a style of storytelling that you won’t find coming from any other country.

While the original Deadly Premonition only saw release in the West via its Xbox 360 incarnation, those PS3 owners who felt left out of the fun will now have an even better experience to look forward to. (Deadly Premonition: The Director’s Cut, PS3, SWERY)

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