Popsci: Two big games dropped for iOS Wednesday night: Temple Run 2 and Final Fantasy: All The Bravest. On my bus ride to work yesterday morning [Ed note: Colin lives in New Jersey for reasons unclear to any of the rest of us.], I played both. I quickly realized that of the two, I'll play the hell out of one and may never pop open the other again. You can tell almost immediately if a game will work on iOS: in many ways, it's about how the game deals with death.
The best iOS games are seamless, with rounds that come in bite-sized bits. When you die, or when it's time to enter the next round of play, it just happens; you barely notice between one play-through of the game and the next. I play games like this in transit, for the most part, and being able to put down or pick up one whenever I want is key to the experience.
You can say that's just asking for low-investment games, sure, but I'm not making my way through Angry Birds Star Wars for the tale of intergalactic politics. If...
If I can play Metal Gear on a Refrigerator, does that make it a refrigerator game?
The port of Bards Tale is simply incredible as is Dead Space! But what's really incredible is that they typically cost only a couple of dollars each.
I find it hard to believe anyone could enjoy shmups on a touchscreen, especially Cave shmups considering how insanely difficult they can get.