"We’ve all played brilliant games that feel slightly cobbled together. As if the programmers have thrown a bunch of cogs, springs and dials in a box and somehow it’s formed an immaculately precise Swiss grandfather clock accurate to one billionth of a nanosecond. Far Cry 3 feels a bit like this. Some games sneak up on us and we’re not aware of its greatness, or even of its presence, until it reaches review stage and is awarded a cluster of accolades and high praise. From Software’s Demon Souls is a great example; plucked from the void of nondescript, generic looking titles, it somehow managed to bottle lightning and perform above and beyond the call of expectation. D3’s Puzzle Quest was another and, to a lesser extent, so was Telltale’s story-driven masterpiece The Walking Dead."