HiddenMission writes: It’s pretty clear that there is a large audience of gamers out there making it known over the web that they are totally bitter, butt hurt, haters when it comes to the way they feel Capcom is handling Resident Evil 6. Are these nay sayers just complaining, do they even know really know what they hell they are talking about…well I’m here to tell you that they are dead wrong and Capcom has proven it.
"making it known over the web that they are totally bitter, butt hurt, haters"..."do they even know really know what they hell they are talking about"..."well I’m here to tell you that they are dead wrong"
First of all...really "mature" opening paragraph. If you've actually been paying attention since RE6 was announced you can see that all of the arguments made against RE6 are solid. Well I'm here to tell you that your dead wrong, how Capcom have f*cked up again and are massive sellouts
"Sorry to burst your bubble boys and girls none of the games were truly scary. While the series has never really been scary so to speak they have been extremely successful at capturing super tense suspenseful moments"
and because they successfuly managed to capture the super tense suspenseful moments and atmosphere that is what made it scary. You've basicaly disproven your own point. The setting, atmosphere and tone of RE 1-3 and even RE4 in some places is what made them scary. Even the gameplay helped...running out of ammo when dealing with a number of enemies, needing herbs when your a bite away from death and sometimes certain moments like the dog window scene which made you jump out of your seat. Thats why RE6 dosen't live up to them and isn't scary, just a ton of quick time events, a lot of ammo and no tense atmosphere anywhere in the game
"Now the next arguing point for anti RE6 individuals has to do with the horrible AI partner Sheva from part 5."
Co-op is co-op at the end of the day...it dosen't matter if it's been improvced the fact is it dosen't help in making the game scary and what RE used to be like. When fans complain about co-op being in your game you don't expand on it in the next game, you would get rid of it altogether. It dosen't help when your AI partner is backing you up all the time, automaticaly location hidden enemies that try and sneak up on you. The fact they've expanded on it and included characters like Piers, Helena and Jake...characters which don't look likable or could of been replcaed with fan favorites instead you know it's not going to end well. The levels have still been designed around co-op thats the problem.
"Yep my hair still stands up thinking about this…"
So that scares you...a dark place even though you can see the enemies, a ton of ammo, the fact you can melee them to death, jump all around to dodge then and the fact that your AI partner is there to help you and that scares you more then the first games you didn't find scary when you were all alone, no ammo, hardly no herbs, a ton of enemies for example. Right...ok then
"Capcom initially stated that Leon’s campaign was a throw back to his trip through Raccoon city but recently clarified that it will have its action moments as well to help keep the pacing varied"
Then that proves Capcom are massive liars that shouldn't be trusted.
"Now knowing all this do you still feel like Resident Evil 6 is total trash or have you found yourself having a change of heart?"
Nope...everything you said your article was just total bullcrap...sorry to be blunt but I felt like I was reading an article Capcom had made themself to defend the game. You just can't say we should keep supporting them after they've f*cked over loyal fans of this series, pushing us away for the COD crowd, they are not a developer to support.
Q. Have you played parts 1-3 recently? Not scary even a bit.
Co-Op and MP fans said weren't need in Uncharted and guess what they were proven to be WRONG FACT!
Q. Do you know what difficulty that has been played...have you played the entire game? Since I know you haven't then you prove that you don't know what ammo will look like for the entirety of the title...
Ammo count equals scary to you...yep youngster you are. That just means tense nothing more
Leon's part is a throw back...but...but still has what we like to call in the adult world as pacing which means a little bit of action moments...
You are the target audience that simply follows what others say and prove that you know nothing.
You missed the whole point
There scarier then what RE6 is offering us
"Co-Op and MP fans said weren't need in Uncharted and guess what they were proven to be WRONG FACT!"
Uncharted is the type of game you would expect multiplayer from though. It's a cinematic adventure action game. It dosen't have co-op in the single player...FACT
"Q. Do you know what difficulty that has been played...have you played the entire game? Since I know you haven't then you prove that you don't know what ammo will look like for the entirety of the title... "
I've played the crappy demo and seen enough of the game...and trust me Capcom have shown us a LOT of RE6, we all know this, so I can safely judge this game and call Capcom out of things they have messed up on.
"Ammo count equals scary to you...yep youngster you are. That just means tense nothing more"
Considering I mentioned it as one of many factors which made RE1-3 scary...yeah it does. You trying to take on a crap load of Zombies or a boss with low ammo, it is scary because you know deep down theres a bigger chance of you dying.
"Ammo count equals scary to you...yep youngster you are. That just means tense nothing more
"
Leons part in RE6 is not even close to the old games, like the demo it was just a dark house, with a few flashes of lightning. Thats not scary, plus Helena talking to you didn't help. Leons campaign equals Chris's gameplay in RE5.
"You are the target audience that simply follows what others say and prove that you know nothing."
You are obviously one of those RE6 fans who have never really played RE1-3 back when they were released and are defending the new game because it now appeals to you even though you probably never give a crap about RE before.
You my friend missed the point.
N4G Logic
The same possisitve comments defending a game - ALLOWED
The same comments praising a games features - ALLOWED
The same comments telling people why a developer is amazing - ALLOWED
The same comments sticking up for someone - ALLOWED
but
The same comments of someone pointing out a games flaws or how a company has f*cked us over - NOT...ALLOWED
I really don't get it...I really don't
All comments should be accepted, especialy in an article where someone is trying to stick up for a game like this where his points just seem forced and make no sense.
EDIT:
I love how HiddenMission has created another account below...ProjectLight.
Account Created 15 mins ago and he says roughly the same things which is said in the article and calls me that I havent played RE 1-3 like HiddenMission has said above
1st Account
"and have been since most likely before you knew the series existed."
2nd Account
"all the bad points made by members here like Mike sound like people who have never played them and could easily copy what they read of Wikipedia about it."
That's hilarious, coming from you.
Your hypocrisy is both laughable and sickening.
At any rate, what Mike says holds true and you need not play it to realise that. The game is a third person shooter with the Resident Evil brand attached to it. It will be a good game, but certainly not a good Resident Evil game. There's no survival horror, its not scary which is what the series has become known for. In fact, where's the survival even? You're given a crap ton of ammo, run and gun, diving everywhere, regenerating health and a co-op partner throughout. And.... even the zombies have guns. It's a third person shooter.
Resident Evil, this is not - and it makes me sad that people are willing to let this pass as a main entry, which will shape the future of the series.
Have u even played the game? (demo?) as always, you're the type of gamers that speak too soon and enjoy it once it's out.
That being said, the game EVOLVED! it headed in such a direction due to a design that just wasn't working anymore and a genre that was simply dying, hence the sales. Gamers just can't make up their minds and simply go in blinded nostalgically. That over the top action and explosions was even seen in CODE VERONICA (cutscenes), you only had to see the route RE was eventually going to end up in. As for atmosphere it's all intact, much like RE4...through leons campaign. This isn't Silent HILL with some weak protagonist, these guys are trained agents who will do anything and everything to stop an outbreak. Either find a new franchise to enjoy or STFU and get over it.
There is no evolution going from HORROR SURVIVAL to a half baked THIRD PERSON SHOOTER. Might i remember ourserlves, this is COD demographics Capcom is targeting?
People will buy and play the game for what it is, but Capcom cant call this Horror survival with the changes they made; I think the point we ( the people that say this isnt a worthy RE game) are making is that this isnt survival anymore and damn sure isnt horror. Its cool tho, i guess there will be something in there for everybody, but lets call a spade a spade.
You proved my point by not answering my question which was have you played them recently and it's clear the answer is NO! That feeling you have is called nostalgia...that's if you ever even played the originals.
Anti MP/Co-Op gamers made it clear that Uncharted shouldn't have MP/CO-OP and they were wrong.
RE series is made to have Co-OP and anyone who actually played RE5 with a "real person" aka a friend which you might now have loved the experience.
Every member of the press who has played the most recent preview build has said it's leaps and bounds better than the demo that hit E3 and XBL...so you my friend don't really have ground to stand on for this point.
Having to conserve your ammo never made the games scary they just made it more tense...there is a difference...go google the two words.
It's great that you can base Leon's entire story campaign off of a 15 min demo from one portion out of a 7 plus hour story...yeah you really know what your talking about here.
Since I can't prove to you that I've been playing them since they first came out and you can't prove that I haven't what's your point...by the way if you read the actual article you would be able to tell I have but hey what do I know about using my reading skills.
I guess a super sharp chap such as yourself doesn't mind being wrong a lot in life...I'm sure by now you've gotten used to it.
Just saying
Um...no... theyre made for you to wish you had a capable co op when things went tense...you seem to be unable to get the main point here; REt5 was a decent ACTION experience, it was never a decent HORROR/SURVIVAL one.
"
Every member of the press who has played the most recent preview build has said it's leaps and bounds better than the demo that hit E3 and XBL...so you my friend don't really have ground to stand on for this point."
Probably the graphics and sh*t got better, but not the gameplay. that is not something you usually change from build to build.
"Having to conserve your ammo never made the games scary they just made it more tense...there is a difference...go google the two words. "
But having to conserve ammo helps with the tension wich helps with the scaryness, not to mention people have to play smarter, not just head in guns blazin
"It's great that you can base Leon's entire story campaign off of a 15 min demo from one portion out of a 7 plus hour story...yeah you really know what your talking about here. "
Lets be honest about this one; What will change and be different is the items, the guns, the story, but not the gameplay. So you know how the game will play, how controls will feel, what sort of narrative his campaign will be. So its kinda possible to make the assertions he made, altough i wouldnt be as conclusive as he was
BUBBLES for you for always speaking the truth.
This new RE is nothing like the originals wich if you toss your bullets like monkeys poo then you would feel the repercusion later, in these new RE games when you are low on ammo the enemies drops a lot so you can begin tossing more bullets again. Thats not scary at all
Just in RE1 i didnt had enough bullets to finish the game twice.
Couldn't express how I feel better, u literally say anything I wanted to say, kudos & bubbles u deserve them, & btw that article was embarrassing & a pile of crap from a blind CRAPCOM fan boy.
Open your eyes stupid fan boys to realize that the retard devs at CRAPCOM have transform RE series into Gears of War, that's not RE to rain bullets on anything it moves & to wrestle with zombies & other mutated creatures from melee range that's not fcking RE!
I know, I know I don't get along with some of you on this site but we can't all have the same opinions can we but it's not like we would disagree with each other out of spite if one of us was making a good point.
You might see me as Mr Negative or the one who is hating on something...well of course it's going to seem like that if theres 6-7 articles in a row where a developer or game is doing something I don't like. Hell last year when we had Uncharted 3, Batman AC, AC Revelations and Skyrim in the same time frame I was jumping for joy on this site. It's just how things go...some months may be full of crappy news I don't like then the next "Whooo...new game I like gets a sequel"
It's just hard when gaming this gen has gone down the crapper, DLC prices, cut content, disc locked content, shorter games, developers ruining franchises like RE, developers lying to us...you get the point it's hard to stay possisitve when your the type of person who dosen't like to be treat like crap, see people who are sheep following the crowd or people not standing their ground when they can make a difference. Sorry but thats the way I am....character choices in PAS, franchises like RE6 and DS3 being ruined, NT treating DMC fans like crap...you get the point. I just think the word trolling or hater gets thrown a me alot when really all I'm doing is commenting like every other person of something which I don't/do like.
But yeah...hopefully you get my point, maybe some of you will that don't really agree with me. As long as I don't come charging into your comments putting you down and bashing them I hope you don't do it to me and make me look like something I'm not.
Thanks guys :)
This article must have been paid for by Capcom and is blatantly trolling.
im a huge RE but this is totally unacceptable.. i might not buy RE6 just to protest and show my anger towards them..
its just getting way out of control..
The game will continue to have the negative connations it has because its all actiony... personally i'm just glad the controls have been updated to something more modern i dont expect agents who've been dealing with bio chemical outbreaks to move like icebergs or not being able to shot while moving!
I cant wait to play it. it looks great! really great!
Truly sad...
Dude, it's a standard third-person shooter.
You can't even say how it isn't, which is why you got so many disagrees.
It's a slowed-down version of Gears of War with Capcom characters and zombies. Period.
Related video
but RE5 was a TPS.. not much survival horror.. fact
dont get me wrong i plat the damn game but i cant put it up there with RE or RE2
peace
I'm not gonna make the same mistake of buying another RE before it gets proper feedback.
RE6 can only improve (I hope) from what RE5 was anyhow.
Seems capcom has a lot to prove these days...
peace
Capcom President: Uh...Quick add more guns and perks to the game!
Secretary: I'll pass the message.
Capcom President: -puts on shades and lays back in chair- Mission accomplished!
I hate when companies totally change everything about something but use the same name of the original just to get the sales. Capcom is not the only company doing this but when that happens and I don't like the changes I just don't buy that brand name anymore because the name means absolutely dick.
When such drastic changes are made to the game play /atmosphere it should be a new IP with a new name imo.
Or that made them say wow!
These are not true fans of the series therefore they shouldn't even bother posting their nonsense, they have never liked any of. them and never will.
all the bad points made by members here like Mike sound like people who have never played them and could easily copy what they read of Wikipedia about it.
true fans stick with games no matter what 6 will be awesome can't wait to see all those 10 out of 10 on websites and magazines
True fans know what brought them to the originals in the first place.
I agree there is hate mongering on the interwebs nowadays but it doesn't take a genius to sift the wheat from the chaff.
I jus took a look at your site, and it's a typical no-name affair.
I like the Metal Gear background though.
If you hadn't presented yourself in the way you wrote your 'opinion', we might have been friends. But no.
You're one of those guys who like to support bad development practices.
Hope to not see any more of your articles on this site.
Do you think you've proven me wrong? This was painful to read.
Cosgrove's right on the money.
"true fans stick with games no matter what"
Obvious troll.
but beside that even though its moved away from what made it popular in the first place,
i damn well will buy this game because i want too if not for the story at least, i certainly wont neglect my self of it just to please the legitimate complainers of the series as if me not buying the game will somehow support thier cause of bringing the old style gameplay back
there isnt a very high chance of that happening by now obviously so im not going to fight what i know would be a losing battle thats unnecessary stress to put on your self because they let it be
Capcom knows they're trying to shove something down their fans' throats that they don't want. That's why they packed so much into this game. Four confirmed campaigns, plus Resident Evil.net, plus a zillion different special editions. It knows that for longtime fans of the series, RE6 is a hard sell.
It is a third person shooter with RE marked on it with RE characters in it.You see this is why gaming is going out the window. You ignore the people who remember what survival horror is to satisfy the gun happy, itchy trigger fingers of this gen.'look we are a whole squad of guys armed to the teeth fighting zombies with weapons' Ooooooooooo, scary.What's next? Are the zombies going to be flying jets and driving tanks while we fight them in mechs? You would have been better off keeping the RE4 formula. At least most of us could have accepted that as keeping with RE tradition.
And the people who keep saying it 'evolved' that doesn't automatically make it better. Doing something for something to survive doesn't necessarily make it pretty. A tree will do anything to prevent itself from dying but it can become hard, twisted, gnarled and ugly to do it.
RE6 Fan : I Don't wanna hear ya .. NO NO NO NO NO !!
True RE Oldschool fan : Let me explain this for you ..
RE6 Fan : ...NO NO NO NO NO NO I CAN'T HEAR YOUUUU !!
True RE Oldschool fan : JUST LISTEN DAMMIT !!
RE6 Fan : Hurr durr NO NO NO ... Leaves away !
True RE Oldschool fan : "Sigh" facepalm ಠ_ಠ" !
I don't play survival horror games; they scare the crap outta me. I've watched friends play RE and Silent Hill, and that's close enough for me, as I'm still terrified.
But RE5 was... it was nothing any of the games before it was, that's for certain. Too much action and not enough horror, and RE6 definitely seems to be following the same path.
That wouldn't be so bad, but that's not the path the first four games(and all the requisite spinoffs, for that matter) laid out.
These people who don't like how RE6 is shaping up don't necessarily want the exact same games as 1-4, but they want something that seems like it evolved from the concepts laid down in those games. RE5, instead of an evolution, was something more like a sudden genetic mutation that went against the dominant traits; RE6 seems to be carrying that same DNA, and trashing that of its older ancestors.
You wouldn't call it Super Mario Bros. if it was a GTA-styled game featuring Mario, would you? Mario Party isn't called Super Mario, because it's not Super Mario. You expect certain things to be present in ever game with the "Super Mario" title, and Mario Party, Tennis, and other such spinoffs lack that; that's why they're spinoffs.
Resident Evil 5 lacks the atmosphere that made the franchise what it is, and 6 is going in the same direction. True fans are and should be upset.
Also if you have actually played revil6s demo ammo was very lacking except for on
Sherry and Jake's part.
so where the point that there is tons of ammo laying around obviously have false information.
Sorry maybe some members here are just experts at every game developed because that's what it sounds like actually play something before you comment on it
The first resident evil was indeed the best, the games like ORC was a pile of crap testbed. I buy every game nontheless and movies because I'm a true fan I like everything about resident evil its not just about the games but everything resident evil that makes it what it is I wont let anyone try to change that.
hater;)
funny how people get so mad about game discussion(.
Oh and by the way Mike I would like to prove your fact about uncharted wrong
Uncharted 3 is in fact Co-op in the campaign.
;)
Its also funny how people say there are no zombies in the game yet there is countless gameplay of oldschool type zombies and yet because they have melee weapons (like many games) they arent?
Seriously what the hell do you people want?
BTW ive been a fan since the first, just so you dont lump me in the COD crowd
Comparing classic RE to new RE on levels of tensity is like comparing a game on hard to the same game on easy.
This is coming from a guy who played the series in this order 4, 5, 1, 2, CV; with 4 being my favorite.
Long version:
You know the order in which I played the games, right? I mention this again to exclude nostalgia and blatant fanboyism as factors.
I enjoy all of them but for different reasons. The classic game play is much tenser and I love the difficulty. The atmosphere is just right for what the story is about. In RE4 having to protect someone added it's own kind of tensity and it was great. RE5 was a blast because I played it with a buddy of mine, so I never had to touch the AI. That being said, the atmosphere was terrible and tensity was non existent. 6 looks to share the same qualities as 5, fun, but with 0 tensity.
I can understand why fans of the originals are upset because as a Resident Evil game(everything pre-RE4), 6 fails. Take your favorite game and change the genre and you would be upset too. Just respect the opinions of others and move on without ridiculing them and ultimately yourselves.
No... Just no...
PS: A modern day Resident Evil?
- Modern control scheme: Shooting while moving, more freedom of mobility and etc...
- A "camera" that allows for more freedom of movement. But also something that does not allow the player to see what's around the corner without putting the character physically there.
- Create a connection between the concepts of free movement and stressfull scenarios (ie: running and avoiding obstacles without any QTE)
- Very limited supplies.
- The environment should be a very important part of the game. (ie: Sound to give away presences; environmental destruction; using the surroundings for both offense and defense)
- More puzzles. Also, puzzles should be based around more realistic and practical problems instead of cryptical and cartoonish situations.
And that's just a short version of it... I suppose I could write a ton about it.
I want a survival horror. Sadly dead space is the last "big" series to provide that.. even though you are a walking tank. I dont count amnesia because i cant stand not being able to do anything but stay away from ghosts... but It definitely had a spook factor in there.