Edge: "Vigil's sequel is so heavily indebted to so many sources that it struggles to stand as its own game."
It's an okay game but the second act in the kingdom of the dead is really too much of a grind.
The lack of narrative really becomes apparent and the dungeons feel like they are all the product of the same map editor at some point.
After something like 12 to 15 hours in the same catacomb style environments collecting stuff by groups of 3, even the looting and platforming that once enlivened the adventure became a chore.
The looting does add a bit of personality to the game that the first one didn't have, but DSII is really stretched too thin past 20 hours or so.
The first one dragged a bit in places too, but visually it was more varied and the story, while not great, wasn't anywhere near as trite as that of the second.
Also, it seemed to have less camera issues.
I agree completely. I loved this game up until the 3rd or 4th hour in the land of the dead. Then I was just ready for it to end.
Well written review, but a bit too harsh. Yes, the game replicates many mechanics from other franchises. But it is still lot of fun.
this ganme is at least an 8 in my book.
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