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Submitted by Aclay 286d ago | news

Two top Bioshock Infinite team members leave Irrational

Key members of the development team on Bioshock Infinite have left Irrational Games, raising questions about the state of the highly anticipated title, sources tell Gamasutra (BioShock: Infinite, Industry, Irrational Games, PC, PS3, Xbox 360)

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iNMyFiN4LH0uR  +   286d ago
When asked for comment about their decision to leave Irrational they said, "It was the rational thing to do." lololololol....I'll see myself out.
noxeven  +   286d ago
Lol. As long as the game comes out good for them
joab777  +   285d ago
I am really worried actually and it depresses me because Bioshock is my all time favorite game and I am an RPG enthusiast. I just can't imagine that anyone would choose to leave prior to release. 2 scenarios...one good, 1 really bad. First, Maybe the game is done, completely done and waiting for the best moment to release to make money. This is done in movies all the time; they sit there until the pre planned release date. 2nd, it's in complete disarray with powerheads butting heads, it came to a stand still and new people were brought in. In this scenario, we r screwed as it will be delayed further.

I guess maybe 2 important people got offered jobs on the same day and decided, on the same day, to leave arguably the most anticipated video game of 2013. I don't think so. Yeah...they have jobs to go to because they are good and as soon as they became available, they were snatched up. Now, is the game dome and they r moving on or r we gonna b hearing about how they r waiting for next Gen consoles and this becomes an albatross.
#1.1.1 (Edited 285d ago ) | Agree(0) | Disagree(1) | Report
HammadTheBeast  +   286d ago
I'll lock the door behind you.
Biohazard8860  +   286d ago
Not good at all
HammadTheBeast  +   286d ago
[UPDATE: Levine did acknowledge Wells' departure via Twitter, though, telling followers "Scott Sinclair, art director of Bio1, back in the art director's chair for Infinite to bring it home. Can't wait to show you what's cooking."]

Seems like a good thing. Bioshock 1 was pretty awesome.
SlapHappyJesus  +   286d ago
Never good when a development team loses two major player. As long as they have Ken though, I am not too worried.

Still, this is exactly how Rare turned into, well . . . whatever they are now. They slowly lost all of their creative talent over the span of a few years.
Farsendor1  +   286d ago
rare was working their employees way too much 18 hour day shifts that is freaking nuts
SlapHappyJesus  +   286d ago
Yeah.

You need to have respect for your employees. This is a very competitive market. Companies are always looking to pick up the best of the best.

They should have known people would eventually up and leave. Sad. They were definitely one of the best developers back in the day.

Anyway, as others are saying, let's hope these guys leaving is nothing more than them trying to spread their wings and try something different. Not due to some internal issues going on within the company.
#3.1.1 (Edited 286d ago ) | Agree(0) | Disagree(0) | Report
yeahokchief  +   286d ago
i managed to work 18 hours days for about 2 months before i decided i'd had enough. stopped when i started feeling my heart beating irregularly one night.
HammadTheBeast  +   286d ago
RARE actually turned into that because of Microsoft forcing them to make mindless Kinect games.
GreenRanger   286d ago | Immature | show | Replies(1)
cgoodno  +   286d ago
1. No one raised any questions about the stability of the next game until this article.

2. I wouldn't call someone who pretty much managed the creative people as necessarily "key" in the success of the game other than making sure they meet their timelines.

3. I think Gerritsen, like many people, is looking for a way to stretch his artistic talent through a new job, not leaving because of issues or anything of the like.
HammadTheBeast  +   286d ago
I wouldn't worry too much, the game is basically finished with the majority of its development, and in an update, they stated that the art director for Bioshock 1 was replacing the one who left.

[UPDATE: Levine did acknowledge Wells' departure via Twitter, though, telling followers "Scott Sinclair, art director of Bio1, back in the art director's chair for Infinite to bring it home. Can't wait to show you what's cooking."]
telekeneticmantis  +   286d ago
SONY!!!!!
????
Skate-AK  +   286d ago
Why would Sony have anything to do with this?
telekeneticmantis  +   286d ago
I was telling them to pick these guys up
...
SeekDev  +   286d ago
I'd rather they continue developing multiplatform games.
Clarence  +   286d ago
The game will be garbage anyway.
deadfrag  +   286d ago
just like your stupid comment!
SlapHappyJesus  +   286d ago
And you only have one bubble?

Surprising . . .
DEATHxTHExKIDx  +   286d ago
I hope this dosent set the game back.
ame22  +   286d ago
Nate Wells is up there with Ken Levine, this is a big loss for the team, although I'm sure the game is at a stage where his departure wouldn't be saying much. I'm sure he'll be missed moving onto future projects. I wonder what it was that pushed him out of his comfort zone?
Mottsy  +   285d ago
There are so many reasons on why he left, Ranging from Family to something new to who knows what. But they are handling this very classy so I imagine everything is fine, game wise speaking. But hope the best !

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