80°
Submitted by Proeliator 970d ago | interview

Harvey Smith Dishonored Interview: Breaking Patterns

OXCGN:

"QuakeCon 2012 has been one of the biggest – and most interesting – years of the show to date.

During the event, Harvey Smith (co-creative director at Arkane Studios) and I sat down and had a lengthy discussion on Dishonored‘s design, development process and even all the way back to his early days working on Deus Ex.

I’m proud to say that I managed to somewhat stump him.

Harvey goes on to say that Dishonored breaks many – if not all – of the patterns you know in gaming." (Dishonored, Harvey Smith, PC, PS3, Xbox 360)

Eske  +   970d ago
Interesting answers. I like that the "no kill" options for the bosses go beyond just knocking them unconscious. Some of them sound kinda crazy.
Proeliator  +   970d ago
The poetic justice aspect was really cool!
Proeliator  +   970d ago
I was a little apprehensive about the whole not being open world concept, but I'm reassured now. Harvey is a great guy.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Devil May Cry 4: Special Edition New Screenshots Showcase Vergil And More

5m ago - Explosion:" Devil May Cry 4: Special Edition, the new version of the action game developed by Cap... | PC
10°

PlayStation Podcast Episode 6

7m ago - Gamespresso’s weekly PlayStation podcast uploaded each and every Monday. | PS3
Ad

Battlefield Hardline (XB1) Review

Now - Ken checks out the latest in the Battlefield series. | Promoted post
10°

Nintendo Podcast Episode 6

7m ago - Gamespresso’s weekly Nintendo podcast uploaded each and every Tuesday. | Wii U
30°

Giga Bowser Takes Over the Result Screen with a Transform Glitch

7m ago - This was a recent glitch discovered and it's freaking epic... Bowser was the toughest actually t... | Wii U
10°

DuckTales: Remastered Now Available On The App Store

8m ago - DuckTales: Remastered is now available for purchase on the App Store | iPhone