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Harvey Smith Dishonored Interview: Breaking Patterns

OXCGN:

"QuakeCon 2012 has been one of the biggest – and most interesting – years of the show to date.

During the event, Harvey Smith (co-creative director at Arkane Studios) and I sat down and had a lengthy discussion on Dishonored‘s design, development process and even all the way back to his early days working on Deus Ex.

I’m proud to say that I managed to somewhat stump him.

Harvey goes on to say that Dishonored breaks many – if not all – of the patterns you know in gaming."

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Eske1424d ago

Interesting answers. I like that the "no kill" options for the bosses go beyond just knocking them unconscious. Some of them sound kinda crazy.

Proeliator1424d ago

The poetic justice aspect was really cool!

Proeliator1424d ago

I was a little apprehensive about the whole not being open world concept, but I'm reassured now. Harvey is a great guy.