OXCGN:
"QuakeCon 2012 has been one of the biggest – and most interesting – years of the show to date.
During the event, Harvey Smith (co-creative director at Arkane Studios) and I sat down and had a lengthy discussion on Dishonored‘s design, development process and even all the way back to his early days working on Deus Ex.
I’m proud to say that I managed to somewhat stump him.
Harvey goes on to say that Dishonored breaks many – if not all – of the patterns you know in gaming."


