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Submitted by Proeliator 995d ago | interview

Harvey Smith Dishonored Interview: Breaking Patterns

OXCGN:

"QuakeCon 2012 has been one of the biggest – and most interesting – years of the show to date.

During the event, Harvey Smith (co-creative director at Arkane Studios) and I sat down and had a lengthy discussion on Dishonored‘s design, development process and even all the way back to his early days working on Deus Ex.

I’m proud to say that I managed to somewhat stump him.

Harvey goes on to say that Dishonored breaks many – if not all – of the patterns you know in gaming." (Dishonored, Harvey Smith, PC, PS3, Xbox 360)

Eske  +   995d ago
Interesting answers. I like that the "no kill" options for the bosses go beyond just knocking them unconscious. Some of them sound kinda crazy.
Proeliator  +   995d ago
The poetic justice aspect was really cool!
Proeliator  +   995d ago
I was a little apprehensive about the whole not being open world concept, but I'm reassured now. Harvey is a great guy.

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