Empire: Be it first or third person, the gameplay in shooters has become so standardised that players will know the controls more or less straight away, and whatever passes for a plot serves only as an excuse to have enemies pop up to eat bullets. Essentially, you’ve seen one, you’ve seen them all, right? Well, not quite. Spec Ops: The Line is certainly guilty of all of the above, to greater or lesser degrees. Where it succeeds is in how it’s all put together though – a revision of the recipe, if not the ingredients.