Gamer Euphoria staff member Sean writes:
''The recent release of Dragon’s Dogma has prompted the strangest range of reviews in quite some time. From near perfect scores to full on condemnations, Dragon’s Dogma is a strange beast. The last time a game divided opinions in such a manner (at least the last game I recall) was 2009s Deadly Premonition. Marred by low production values and some rigid controls, Deadly Premonition was in actual fact a deep and clever little game. Fast forward to 2012 and Deadly Premonition has developed a cult hit status. Dragon’s Dogma seems destined to go the same way.''
Extend the time between monster respawns, reduce the amount of pawn chatter, make ferrystones more affordable.
I agree with the repetitive enemy spawn points, however. Seeing the same cyclops in the same place over and over really makes it repetitive if you walk through there, like, 10 times.
@D3mons0ul
Ferrystones are a last resource as they stand, and I'm fine with that. You shouldn't need to use a Ferrystone unless you're in a really dangerous place and can't find your way back. You're just missing the point of why they're so damn expensive.
I am loving this game more than I ever thought I would. One of the best times I had was accepting an escort quest early on to bring adarro to shadow fort, not an easy trek for a level 14. But, I made it and it was like this huge adventure just getting there. My only issue with escort quests is that I had 3 to choose from and once I selected one, the others disappeared. Here's to hoping I get another shot because I never even looked at the other 2.
Fighting with lowered defenses and less powerful weapons gives you exactly that, a harder fight.
People play NG+ to explore things they missed and have an edge on the enemies. Making all the enemies level up with you would completely ruin that.
No need for the devs to implement something you can do yourself thereby only affecting you and not everyone else.
I'm 200 hrs in on my 3rd playthrough and there is nothing easy fighting with a level 150 weapon and less than 200 defensive equipment, even against low level goblins so I'm failing to see an issue.
End of Line.
I hope they put out more content for the game, but I afraid they will not, considering Sony charges an arm and a leg for downloadable content to be put on the PSN network.
End of Line.
Any Dark Soul fan should give this a try! Actually any fan of a challenging and deep RPG needs to play this.
it seems to me like it needed more dev time to polish, polish, and polish. then they need to fix the proportions of the characters models, add some cut scenes, and make the side quest stories more interesting.
Played Skyrim, The Witcher 1 and 2, Dragon Age Origin and 2, Final Fantasy 13, Fallout 3 - they all just seem to be missing that really fun combat and Dragon's Dogma has that for me.
i wish i seen the same thing you do in dd but i just dont lol.
i liked the witcher 2, DDO, and DS better.
didnt like skyrim or fallout, never played ff13 becuase i gave up on that series after 10. so ill agree DD is def better than them.
and while i agree most games do need additional work, not to the point DD does for me though. everything just feels unfinished. either way though, i payed 60 bones for it, ill give it another 10 hrs or so before i drop it, perhaps it will grab me. i do love the pawn system though, thats amazing.
ah, win some, lose some. I hope you end up liking it, or at least get to the point where you don't feel you waisted $60...that is never a good feeling.
I do hope they patch in some new monsters, new areas etc.