"Sunset Overdrive is Xbox One's big title for the holiday season. There is no doubt the game looks goregous and colorful, and it might look even better according to Insomniac Games."
Does it still hold up in 2024?
We've still got a few months to go, but October marks the 10-year anniversary of this Insomniac Games title, with the developer having since moved on to work on the Marvel's Spider-Man games for PlayStation. It was assumed that Sunset Overdrive might make its way to other platforms eventually, but that hasn't happened as of yet.
So beloved that it sold so well that there's a sequel and Insomniac never had the opportunity to go back to Sony to develop games exclusively for Sony.
Not beloved enough for Xbox owners to buy it apparently, Xbox was the worst possible audience for that game.
Insomniac: “We went with Microsoft because we want to own the IP so it’s ours”
Microsoft: *owns publishing rights preventing the studio to re-release the original game, make a remaster, remake, any DLC, massive expansions and multiple sequels on other platforms*
The logic is just…I never got it
Owning the IP was Insomniacs main defence when they announced they were making a game exclusively for MS and yet they’ve ended up “owning” an IP they can’t do anything with.
If they went with Sony like normal you might have seen a sequel by now.
Sadly this may never get the proper fps update it deserves on XB (or even PS) but I now play it on steam and it definitely feels better at 60fps than it did at 30. Its a fast paced game... you need that 60fps in this one.
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Gamingbolt writes: "Insomniac Games has enjoyed commercial success on a level it had never seen before with its Marvel’s Spider-Man games, but not all of its titles in the last decade or so have seen eye-watering sales. In fact, specifically where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."
Not gonna lie... looking at the IG roadmap I was fully hoping to see SSOD2 and Resistance reboot on there. The first SSOD was fun. It definitely needed the benefits of a 60fps mode and I was expecting there to be some sort of patch or FPS boost support when played on SX. Sadly... that ship sailed, but Sony gave me hope they would do the game justice. It really is a fun game that deserves to be played.
If it were on PlayStation it would’ve sold better. Being a Microsoft exclusive was a mistake.
"where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."
I'm sure that big platform jump had nothing to do with it right? Pull a Rare, win Rare Prizes.
Re. R&C and the 8 million, I wonder if hitting PS+ Extra hurt its legs? Good get for the service, but did it eat some sales?
Wow, that's great news.. the more the better
Great news for everybody who has an XB1 now enjoy Sunset when it comes out please!
Why would Insomniac worry about making Sunset Overdrive better by adding more characters and particles on screen while maintaining a stable framerate, when they could just up the resolution? I'm baffled they would use the new SDK in such a bad way.
-Sense the sarcasm
PS I'm really liking the new seamless multiplayer push in games on XB1. Sunset Overdrive you just hop in a booth and in Forza Horizon 2 you just join events along the open road.
@Lukas don't come in here an try to play that. 2 days ago there was a Sunset Overdrive sub 1080p article that had nearly 300 comments. Even you said "You gotta admit though, 1080p would have worked with the Pixar-like visuals really nicely. I would have really liked 1080p for this game." before trying to play both sides of the fence.
http://n4g.com/news/1531875...
That's great, they could've made it 1080p but they chose not to because it isn't that important, very noble :)
That's a great decision by the dev.