Pre-orders so far are skewed heavily toward first-party titles, much like the GameCube. Will the system fail because of it?
Publisher Thunderful Games and developer Image & Form Games have released a “gameplay deep dive” trailer for turn-based RPG sequel SteamWorld Heist II.
SW: Heist was the first game in the series I played actually so I'm very excited to play this.
“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
More like the Dreamcast, but w/o the groundbreaking exclusive software.
Well it is introducing a lot of technology that people are scared of and don't fully understand. So under that guise the adoption rate would be pretty low. But they have brought it under the monicker of the new Xbox which has very high amount of fandom in the US.
The first party launch stuff is great so obviously people are snapping it up.
I've got Ryse preordered but I'll probably get Watch Dogs soon after.
You might as well compare it to the original Xbox. The GameCube sold almost as much as that.
I said this before, anything that wasn't a PS2 sold poorly that gen.