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Examining the Art and Science of Games
GWJosh
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Probability Problems in Game Design
2782d
ago
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GWJosh
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3
3 Factors that have Caused the Fall of the Amiibos
2788d
ago
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GWJosh
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2
How to Improve Education via Game Tutorials
2791d
ago
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GWJosh
20°
5
4 Big Concerns about the Future of VR
2794d
ago
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GWJosh
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How to Define Randomization in Game Design
2797d
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Breaking Down my Favorite Boss Fights of all Time
2801d
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GWJosh
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Four Factors that can Lead to Early Access Success
2803d
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GWJosh
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19
Are Fan Games Fair Use?
2804d
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GWJosh
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3 Elements Every Great Boss Fight Needs
2810d
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How Steam Review Changes Perpetuate a Vicious Cycle
2815d
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The Ugly Truth of Game Prices
2816d
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GWJosh
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12
5 Great Games to Remember the Sega Dreamcast
2818d
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GWJosh
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Why the Game Industry is Still Pushing Pre-Orders
2823d
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How Licensing Laws are Threatening Your Video Games
2826d
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How to Power Players up With Upgrades
2829d
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The Warlock of Firetop Mountain Review: Jumping off the Page
2830d
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3 Lessons FPS can Learn from Hardcore Henry
2833d
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Managing Competitive Meta-Game Design with 5 Easy Tips
2840d
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The Failings of Game Reviewers
2844d
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GWJosh
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What Game Designers can Learn from Speedrunners
2844d
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When Game Design Goes too Far
2847d
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Tracing my Troubles with Telltale Games
2852d
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Why Video Game Scores are Useless
2854d
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3 Reasons why Indies Don't Like Sequels
2857d
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What's Killing Video Game Horror
2858d
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3 Failings of Procedurally Generated Game Design
2861d
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When Randomized Game Design goes too Far
2866d
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