Stellar Blade's balance of challenge is perfect, but it keeps tripping itself up.
Stellar Blade developer Shift Up has teased more suits and future content updates, and has also discussed plans for a sequel.
This game reminds me of when my daughter used to play the Bratz dress-up game on the Gamecube.
The latest US sales data is out, and while hardware may be down for the big 3, software is ruling the day, including Stellar Blade topping the charts
Must be weird for Xbox fans to see Sea Of Thieves at number 4 on the NPD charts
Well, would you look at that Sony! Guess there’s an audience after all for this stuff.
I wonder where the change from "NPD" to "Circana" ranks on the chart of lamest rebrands? And yes I know it changed awhile ago it just annoys me every time I see it.
Stellar Blade deserves it, it's just a gorgeous well-optomized working right out of the box game. Would plat all over again.
Famitsu: "About a month has passed since the release of Stellar Blade It is said that an update including a new mode will be implemented on May 24, 2024, so we interviewed Director Kim Hyung-tae and Technical Director Lee Dong-gi again. We asked him about the future prospects for this work."
There’s no difficulty code to crack.
Dark Souls is the game it is and difficulty it wants to be. Stellar is the game it is and the difficulty it wants to be with options.
It’s like saying Devil May Cry cracked the Ninja Gaiden difficulty code.
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I don’t know, it definitely has souls elements but I don’t even know as I’d call it a souls like. It’s challenging occasionally but nowhere near souls level. I think some of the souls stuff has become almost the standard at this point. I don’t think having campsites and respawning enemies is enough to call something a souls like. Personally.