Haris from eXputer: "A good gameplay system can compensate for below-average narrative/visuals but the vice verse is rarely possible in video games."
The latest update for Rise of the Ronin brings huge changes to the game by introducing new content, adjusting the gameplay, and fixing bugs.
I started this yesterday, it's like Ghost of Tsushima but with a actually fun combat, I don't like the Assassin's Creed world design in both tbh
I had a blast with it, AC style open-world with Nioh gameplay, and the combat was way easier than their past title so you can actually chill while playing it and not raging all over the open world.
I tried getting into this but it felt way too much like a souls game, it felt like fromsoftware made it, it would be nice if most devs knew they don't have to copy souls game for success, cause most of every game that copies them I rarely hear about those titles again and people I've talked to rarely know about em, but they know of darksouls, elden ring, can't beat the originals, not saying ronin a bad game I'm just not into souls like games I like for devs to be creative and copy less, it's so many ideas games could use nowadays
Good to see them continuing to support it, good game but definitely needed some love.
Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.
not a good title FPS RUSSIA. should have gone with: "new content added'. ... or something like that
try : 'New and expanded content 5 new Ally Missions added. + Addition of dojo training partners"
CGMagazine had the opportunity to speak about the soundtrack of Rise of the Ronin, Starfield and more with composer Inon Zur.
LMAO 🤣 bro this is a dumb comparison, like comparing monster hunter to ninja gaiden
@isarai
Not sure if you read the whole article but the two games shown above are briefly touched on. The article mentions many games and systems. Really driving the point of how important gameplay is. To me the question should be, does anyone really need to be told this? If you been a gamer for even a short bit, you already know gameplay is king.
The Horizon Games have very stylized realistic graphics. They are not photorealistic, nor was photorealism a visual target for the series.
"A good gameplay system can compensate for below-average narrative/visuals but the vice verse is rarely possible in video games" on point, well done
Isn't horizens combat shoot arrow at part. basic button spam for melee with dodge?
Like the combat isnt why you play horizon, the graphics isnt why you play a hack and slash with customization in ronin either?