150°

Soulslikes Get Easy and That's OK

Lately, a number of notorious difficult ARPGs have added difficulty options. Is that a good thing or does it ruin the experience?

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cogconnected.com
Terry_B7d ago (Edited 7d ago )

As long as it is just an option, it is totally okay, but it's also OKAAAAY! To simply ignore that option.

Flewid6386d ago (Edited 6d ago )

You would think. And yet, Souls-fans literally rage when its an option.

CrimsonWing696d ago (Edited 6d ago )

It’s kind of an elitist thing. You spend all this time learning the game to git gud and it feels like you’ve earned your spot in this exclusive club, like not just any Joe Shmoe can jump in and be part of it. And honestly, I get it. These games are built around that challenge. It’s part of what makes beating them feel so satisfying.

But at the same time, it’s just a video game. If someone wants an easier mode so they can actually enjoy the game without dying 80 times, who really cares? Let people play how they want and add a trophy or something for those to have who can beat it traditionally 🤷‍♂️

Goodguy017d ago

Long as fromsoft never does it. This was only expected since the soulslike genre is so popular now.

isarai7d ago (Edited 7d ago )

Stuff like this really shows that people completely missed the point of that argument. The argument was never that souls likes shouldn't have a difficulty option. The argument was that if someone makes a game, particularly souls likes, that did not want to include difficulty options, that you should just respect that instead of demanding and berating the developers to add them.

gold_drake6d ago

if u ask dark souls die hards, they dont want difficulty options at all.

Flewid6386d ago

Souls-fans still complain when there's an option.

Vits7d ago

I see the lack of difficulty settings as one of the key traits that defines a Soulslike. It’s not just about being challenging. It’s about how the game is built around that challenge, expecting you to learn through failure and grow by mastering its systems. Once you introduce difficulty options, you’re changing that foundation. You’re giving players a way around the intended experience, actually you are killing the whole idea of a "intended experience".

That doesn’t make the game worse, necessarily, but at that point, it’s just not a Soulslike anymore. It's a action RPG.

toxic-inferno7d ago

The Soulslike genre is a lot more than just 'hard' games. There is so much more to it than that.

In most cases, for a genre to be successful, there must be multiple entries in that genre from different franchises, some easier and some more difficult. The Soulslike genre has grown impressively well so far with most of the games being on the difficult end of the scale.

The other aspect to consider is WHAT makes Soulslike games hard. In the best examples, it isn't just because the bosses and enemies are engineered to be difficult, but because the entire gameplay (from the hard-to-master combat, to the labyrinthine levels, to the additional punishment for dying) is geared towards creating a world that seems to be trying to prevent you from making progress. Beating a boss isn't the only thing that makes you feel as though you've progressed in a Soulslike - finding a shortcut, a particular item, or learning how to defeat a particular enemy type are all forms of progression.

An 'easier' game can still exist with all those elements.

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40°

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