Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.
Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.
Director Kazuyuki Yamai talks about development, inspirations, and how the messaging and themes of Raidou Remastered are still relevant today.
Warhammer 40,000: Rogue Trader producer discusses the rise in popularity of CRPGs, but did Baldur's Gate 3 cause this?
Going to ubisoft was your mistake
Cya bozo
So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.
No offense but if Xdefiant represents your best the industry is better off for it.
"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."
Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.