400°

Doom: The Dark Ages proves what we all knew: Day-one Game Pass cannibalizes sales

Despite many having great things to say about Doom: The Dark Ages, it seems that Xbox Game Pass may have hurt its sales upon release.

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xda-developers.com
8d ago
Fishy Fingers8d ago

Absolutely does and absolutely has since 2017. I would have bought it in the good ol' days but instead just downloaded on gamepass. Ideal.

£70 or 7 months GP. I know which works for me. Do what works for you.

Lightning778d ago

As I mentioned above The sand fall devs seem to be happy with sells and that's on GP and Oblivion.

Dudebro8d ago

Sand fall is a new dev studio with a jrpg i.p...probably wasn't confident enough to pass on the money for raw sales.the game has sold 4mil, so they're next game won't be day and date with game pass.

1Victor8d ago (Edited 8d ago )

@fishy: “Absolutely does and absolutely has since 2017.”
Totally agree with you there.
IF the article is to be believed it sold less than 1/3 the number of active players reported on day 1 but I’ll be fair and say it sold 1/3,
According to a certain community any game that sold a million or less is a flop. 🤷🏿 🤦🏿
Edited to fix text

S2Killinit8d ago

7 months or 3.5? Isn’t gamepass $20/month?

crazyCoconuts8d ago

Maybe he has PC GP - that's cheaper. for US it's 12/month, so $70 will get you about 6 months right now.

XBManiac8d ago (Edited 8d ago )

PC GP 12$/month with the first month for free (7 months for $70 in practice). But you need to create a new account and pass content if you want to maintain achievements and the same friends automatically.

S2Killinit7d ago (Edited 7d ago )

I see so its $20/month on xbox only, but on pc its 12 the first year. I swear MS is trying to scorch earth console gaming.

Lightning778d ago (Edited 8d ago )

@Dude We dont know if it will be day and date. New studio, new new game is risky for not only the devs but the player. Skeptical players would GP it. They did, but more bought it and that's impressive for a new studio and new IP. GP didn't hurt them in any way.

@pach First Party that still sold well. They released at the same time also.

Sonic18817d ago (Edited 7d ago )

Same here. I just downloaded it on gamepass and saved money

+ Show (2) more repliesLast reply 7d ago
Lightning778d ago

What about expedition 33? That sold well as along side Oblivion remaster.

I think It was MS cramming these games together. Especially when you factor in 2 high profile releases. Ppl are still playing Expedition and Oblivion.

Stevonidas8d ago

Expedition 33 was $50 with a 10% discount to those who preordered before release.

You’d think more publishers would realize that lowering the price of your game (especially if its’s on GamePass) would lead to more sales. After all, 70% of $50 is better than 100% of nothing.

Their greed will be their downfall. Good riddance.

Lightning778d ago

The price plays a small role. If it did then South Of Midnight numbers would of gotten revealed through other sources. (No MS since they don't directly give numbers) that's a 40 game.

Eonjay8d ago

Perhaps. You are probably right to some degree here because those 1 million copies (mostly split between PS5 and PC) aren't that hight either so the game just didn't sell well at all

tay87017d ago (Edited 7d ago )

Expedition 33 has sold well because of playstation fans and steam, xbox fans have little to do with its success.

CrashMania7d ago

Id be willing to bet as many as 90-95% of those sales are PS5 and steam, I think Doom had more going against that just gamepass, all things considered.

andy857d ago

It sold well on PS and Steam. Also because its a masterpiece

neutralgamer19927d ago (Edited 7d ago )

There’s been a lot of debate about whether Xbox Game Pass cannibalizes game sales, especially for first-party titles. The truth is, Microsoft (MS) is still experimenting with the Game Pass model — trying to find the sweet spot between subscriber growth and traditional game sales.

Some titles perform extremely well despite launching day one on Game Pass. Others struggle to gain traction. Timing, genre, marketing, and competing releases all play a role. For instance, if a game drops during a crowded release window — especially following major titles — it might not get the spotlight it deserves. I personally believe if some of these releases had launched in a quieter period like July, they might’ve seen better overall engagement and sales.

But here’s the thing: I don’t think MS is overly concerned about individual game sales on Xbox. Their larger strategy seems clear — grow Game Pass Ultimate as a platform, even if that means sacrificing some direct Xbox revenue.

Here’s what I think the current Xbox/MS playbook looks like:

Day One on Game Pass (Ultimate only): Drive subscriptions and maintain value for loyal Xbox users.

Full-price release on PlayStation: Tap into the massive PlayStation player base and make up revenue there.

Full-price release on Nintendo Switch (if supported): Another revenue stream, especially among family/portable gamers.

Steam full-price release: Reach PC gamers who might not want subscriptions — and make a healthy profit.

This hybrid approach allows Microsoft to benefit from both worlds: steady subscription revenue and sales from non-Xbox platforms. Game Pass becomes a “home base” for value-seeking players, while the broader ecosystem continues to bring in traditional revenue.

And let’s not ignore a key part of the subscription model — the silent income stream. A large chunk of users (especially parents or casual gamers) sign up, input their credit cards, and forget to cancel. This kind of passive, recurring income is incredibly valuable. Microsoft, like other subscription-based companies, counts on this as part of its financial forecast.

At the end of the day, Microsoft isn't trying to sell every game to every Xbox user anymore. They’re playing the long game — building an ecosystem, spreading across platforms, and converting passive users into recurring income, all while keeping Xbox users engaged with Game Pass Ultimate.

Is it perfect? No. Is it working? For MS, it might just be

kindi_boy7d ago

shhhh don't let common sense get in the way of the narrative.

+ Show (4) more repliesLast reply 7d ago
lucasnooker8d ago

It probably does but I don’t think this game was as hype as eternal in general.

Eternal got released for pirate pre-cracked day of release for free and sold very well.

This time around I personally just played it on game pass because I wasn’t feeling it as much as eternal.

Profchaos8d ago

Gave it a pass because it wasn't on the disc ended up borrowing it from a mate played it through in like a week it was fun better than eternal not as good as 2016

Sciurus_vulgaris8d ago

Oblivion Remastered seems to have done fine despite GP. My guess it had more hype than Doom: the Dark Ages due to ongoing rumours of its release. I also think MS might have released Doom: the Dark Ages I a bit to close to Oblivion Remastered.

Reaper22_8d ago

Maybe so but GP subscriptions keeps the money coming in.

lukasmain8d ago

Obviously not enough was 'coming in', so they had to resort to releasing all their games on Playstation

crazyCoconuts8d ago

Well GP isn't on PlayStation so that's not technically true - they're just trying to max revenue.
Not saying GP is making money - just saying going to PS doesn't prove that it's not.

wesnytsfs7d ago

So Playstation exclusives do not make enough money either according to you that is why they release on Computer. I think your nartative is short sighted why would you not port your games to diff platforms after a certain time period.

kindi_boy7d ago

Just an idea what if enough is coming in but I want more?

crazyCoconuts8d ago

None of us know for sure whether it's enough to offset that calibration. I have a strong intuition that it's not and MS is scrambling but not much data to back it.

Reaper22_7d ago

You're right we don't know. But Microsoft is set to make more than 5 Billion this year ftom GP. I tend to believe them over some random gamers that do the know what the hell they're talking about. They must me doing something right because devs and publishers keep supplying games for the service. It's very profitable for them. You may not believe it or like it, but that's reality. If it was losing money it would of been canned by now.

crazyCoconuts7d ago (Edited 7d ago )

"If it was losing money it would of been canned by now."
I don't think that's true. Netflix operated for a really long time in the red... Lots of tech companies do that with aggressive growth targets. After growth levels off is when the changes start happening to get into the black. I think we're about to see that

Show all comments (63)
50°

DOOM: The Dark Ages Gets A Vinyl Soundtrack

Fans and collectors will likely enjoy the various soundtrack options announced for the game.

100°

Edge Issue 412 Review Scores: Doom: The Dark Ages, Elden Ring: Nightreign & More

Issue # 412 of Edge Magazine has been released, and it features reviews for games including Doom: The Dark Ages and more.

Read Full Story >>
twistedvoxel.com
-Foxtrot1d 23h ago

Hard ass Edge thinks Nightrein is a 9/10? REALLY?

I've seen them call better games for less.

P_Bomb1d 19h ago

9/10 surprises me, ngl. So much depends on the quality of your team.

gold_drake2m ago

lol neightrein 9/10

edge is one of the harshest critics among reviewers, they've given better games a lesser score ha.

50°
8.0

DOOM: The Dark Ages Provides The Gory Action Fans Expect - Skewed 'n Reviewed

Skewed and Reviewed took their time with the latest DOOM entry and found it to have impressive action and graphics while repetitive gameplay.