The Legend of Zelda: Tears of the Kingdom has already cemented its legacy through its sprawling open world and commitment to player freedom.
Zelda producer Eiji Aonuma speaks about the Tears of the Kingdom name and how it was almost called Tears of the Dragon.
Fans of The Legend of Zelda: Tears of the Kingdom can pre-order the new Ganondorf figma now. Release window and photos available as well.
A selection of cutscenes from the game has been given a stunning Game Boy treatment alongside its iconic music, courtesy of YouTube channel, uh... 'it'. We get to see the opening sequence of the game in which Zelda and Link stumble across... something... alongside a look at some of its closing moments. So just be wary if you've yet to finish Tears of the Kingdom - this is pretty spoilerific.
Yesterday I was playing and there was a puzzle with two gears, (one moving and one stationary) and I couldn’t figure out how to get the stationary gear moving .
I took my spear and stuck it against moving gear and it transferred the motion to the stationary gear and that solved the puzzle.
I was so shocked I went online to see what was the intended way to solve this and I didn’t see anyone solve it quite the way I did (from the few videos I watched).
I definitely believe that this “intuitive” gameplay is the future of game design.
i stll believe that it's inferior to the first part
The gameplay loop is one of the best ever
got bored in 3 hours; felt like i was playing the same exact game as Botw; and when my brother told me he doesnt learn even one new slash, i lost all motivation to play. Tired of fighting goblins with the same old attacks, even though i loved BOTW, this kinda rehash lazy gameplay isnt good, and no just adding some gadgets isn't enough
I been finishing this up, had plenty of backlog I caught up on recently finished robocop, ac mirage, ac valhalla, spiderman 2, metro exodus all were so mf fun definitely still enjoying this