Michael Kitchin writes, "I simply cannot trust Wrath: Aeon of Ruin, at present. For as tense as combat can feel, it can't match the fear of a game seconds from breaking. At the time of writing nobody has finished this game. My save is broken to the point where there are two levels I can't even finish due to scripting errors. If you have to check it out, PC seems to be where the support and community is. Out on Playstation consoles, it's toast."
Review - WRATH: Aeon of Ruin does more than challenge your shooting reflexes - fast, furious, flipping hard, and all the better for it
Games Asylum: "It seems reasonable to suggest most people have a preferred takeaway establishment. The one that you always find yourself coming back to, much to your waistline’s despair. Should that takeaway temporarily close, you’ll doubtlessly have to expand horizons and go elsewhere. Sure, the food from a second choice might be palatable, but it’s never the same, lacking in zest. This analogy can be applied to the 3D Realms published WRATH. It’s powered by a modified version of the Quake engine, and even plays like ID’s masterful shooter at times, but it’s lacking that all important crunchiness. It isn’t completely soggy, but there’s not much bite either."
Wrath: Aeon of Ruin has come about via some old classical inspiration. If you liked Quake, DOOM, Hexen or the like, then you're going to love this as it blasts onto Xbox, PlayStation and Nintendo Switch.
Shame, I love modern boomer shooters. I've been burned a few times by poor ports of popular pc focused games to consoles, pathologic 2 for example is unplayable on ps4, a lot of times these ports are made by third party companies and receive poor support