Bethesda Game Studios Senior Lighting Artist Keith Beltramini shared that the Starfield trailer was in-game and no cinematic tools were used.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.
Impressive.
“Starfield Trailer Was Constructed Entirely In-Game, No Cinematic Tools Were Used”
Then why not show some gameplay?
Very cool!
Yeah it really does look like 16 x the detail, really impressive stuff
In game trailers doesnt have IA, physics and a bunch more of stuff. its closer to a cgi trailer then gameplay. Anybody knows that. its just cheaper to make. Whats strange is the lack of gameplay of game coming next year... this kind of stuff is for games coming later on 2023 or 2024...