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I’m not sorry Starfield is an Xbox exclusive — and Bethesda shouldn't be either

Starfield Xbox Series X|S exclusivity is a good thing.

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isarai1039d ago (Edited 1039d ago )

I'm not either, at least not yet, and i don't own a series x/s. I mean so far all we've seen is a fairly uninspired trailer of "in-engine" footage, which i'm not impressed by after Fallout 76's "in-engine" footage with "17 times the detail". Bethesda hasn't developed anything i really loved since Oblivion and Fallout 3, ever since then things have gotten increasingly buggy and shallow. If it really turns out great i'll grab it on PC, but Skyrim was the last "worth it" Bethesda developed game i purchased, so i don't see that happening without a surprising turnaround.

Sonic-and-Crash1039d ago

as mainly a PS player ...i like the descision Xbox at last decided to step up the game.

competition is good and pressures companies to not stay dull....PS1 and PS3 games/years were some of my best games and best memories bcause Sony was trying with top games to compete in the market

VenomUK1039d ago

Exclusives are a part of the industry and they help distinguish a platform.

But funny isn't it the amount of articles and video content last year about the Spider-Man skin being exclusive to the PS4 version of Avengers being 'anti-consumer,' yet nothing said about a game that was originally intended to be multiplatform!

There's nothing wrong with exclusives, but if you're going to criticise them at least be consistent with your views and don't simply agree or disagree based on preferred console brand.

MrDead1039d ago (Edited 1039d ago )

"competition is good and pressures companies to not stay dull" So what's been stopping MS in making games like every other platform?

I would of thought one on the richest companies on the planet would be running away with exclusives as the amount of investment they can pump into the xbox platform is way higher than any of their competitors... but instead of using the vast sums of cash they have to make new games they use it to take games away from other systems.

InUrFoxHole1039d ago

I cant stand this whole narrative gamers use... it helps to distinguish a platform. I strongly disagree. The games should be playable on all capable consoles and the console features should set it apart. That seems like such a company mind set. I don't care that pc players can play halo. I still play halo on xbox.

1039d ago
VenomUK1039d ago (Edited 1039d ago )

@PertySlick. Hi. I do get what your saying! Many people have a strong preference for the features of one particular platform, ie, maybe somebody likes the Achievements tracking on Xbox or prefers the Share Play and game streaming features on PlayStation. But ultimately, I think for many the most important factor is the games. If you look at the Nintendo Switch by comparison to the PS4 and Xbox One it is a less powerful console and the network features are limited, although its portability is a unique platform feature. But what it does have is some stand out exclusive games that people want to play. Animal Crossing New Horizons, Zelda Breath of the Wild and more. Is it anti-consumer for Nintendo not to port its games to other platforms? Is it anti-consumer for McDonald's not to allow Burger King to sell its burgers? Market realities in most businesses is that companies want to have a unique product and exclusive games which can help help draw the customer in.

1038d ago
jznrpg1038d ago

They didn’t step up their game they bought some more game . Stepping up their game would be making your own games that don’t exist elsewherewith studios you already have . They didn’t need to buy so many studios if they could make good games with the studios they have and expand those studios to make new good games . They aren’t good at making games so they keep buying studios who made games already for their platform and others . Their studios don’t come up with good original ideas it’s just a fact . They always buy ideas from others and milk them .

Sitdown1038d ago

@MrDead
You literally said Microsoft's deep pockets should have them running away with exclusives, but have a problem with them using their money to take away games from other companies, so that they can try and run away with exclusives. Sounds like you just want to have a problem with Microsoft.

Army_of_Darkness1038d ago

I'm happy Xbox is getting more exclusives! Give Sony some competition for once!

dcbronco1038d ago (Edited 1038d ago )

Mr Dead are you serious making that comment as if Sony hasn't bought a lot of developers? People say things as if they're oblivious. Or if they're oblivious be more careful with your comments.

https://en.m.wikipedia.org/...

Sony has bought 14 developers in their history. Don't always listen to executives about a subject without doing your own research if you don't already know. They'll often treat you like an idiot if you live your life like an idiot. That's how the majority of them became rich.

Suprise! They're not all as smart as Elon Musk. Many are pretty dumb. Most are simply Bobby Kotick.

mkis0071038d ago

dcbronco

tell us how many devs were bought before working on even a single game exclusively for their platform? PlayStation has had a huge hand in the careers of the devs they have bought.

When was the last time Bethesda's even worked with xbox to create a game?

Yui_Suzumiya1038d ago

PS3 is my favorite console and I started with the NES in 1990. Best memories are PS3 for sure.

dcbronco1033d ago

Mkis, that's a weak excuse but I'll take a shot at it. Oblivion on Xbox 360. Before that Morrowind in 2002. So Microsoft has just as long an exclusive history with Bethesda. Oblivion was a timed exclusive. Cut it with the excuses. Sony has bought more than they've built.

+ Show (10) more repliesLast reply 1033d ago
Notellin1039d ago

Ok cool story. Everyone knows you're going to buy it when it comes out.

got_dam1038d ago

Taking 3rd party games from other players.... I'm sorry... I just don't even. All bethesda games are now first party. It's that simple. I don't give a shit about bethesda, xbox, or Sony. Just saying Microsoft bought bethesda for a shit load of money and they became first party studios. I am honestly surprised the exclusive move came so quickly, though. I really expected Microsoft to let bethesda publish some of these already announced games on their originally planned platforms to recoup most of that 7 billion with little effort and then go exclusive from there.

1038d ago
DJStotty1037d ago

@got_dam

"All bethesda games are now first party."

Because they are owned by Microsoft.

"Taking 3rd party games from other players"

What lol? They did not "take" anything from anyone, they simply made one of their 1st party new IP's, exclusive.

Sony players have not lost anything, they never had it to begin with.

"I don't give a shit about bethesda, xbox, or Sony."

You clearly do.

Your making out like Microsoft is the bad guy here by "taking" games off Playstation, that is incorrect, you still get Deathloop, and what is the other one? Ghostwire Tokyo, did they "take" them as well?

"I really expected Microsoft to let bethesda publish some of these already announced games on their originally planned platforms"

They have to, it is called a contractual obligation, for them to make Starfield an exclusive, there was obviously no current deal in place to bring it to the Playstation platform, the reason why they even stated, any deals currently in place, have to be honoured.

lelo2play1039d ago (Edited 1039d ago )

The last I heard, all PS5 gamers have gaming PC's... I don't see a reason for all this fuss about the Bethesda acquisition.
PS5 gamers can play those games on their PC's.

JackBNimble1039d ago

And soon they'll get to play even "more" playstation exclusives on pc ... imagine that . 😆

badz1491039d ago

Knowing Bethesda, you would probably be able to run Starfield pretty easily without the need for a highend pc

1039d ago
1039d ago
1038d ago
dbcoops1038d ago

I don't see a reason for all this fuss over the fact that many PS5 gamers do indeed have gaming PC's.

RosweeSon1038d ago

Don’t believe everything you hear 😑🤣

1038d ago
Vx_1038d ago

Yes, may play this on my PC if it's any good, will run better than the Xbox for sure.

stefd751038d ago

We don't all have gaming PCs

DJStotty1037d ago (Edited 1037d ago )

@arsenethief

"the difference is that sony also has their own studios with third party studios."

That makes no sense, if it is their own studio, then it is 1st party.

"microsoft is betting the farm on third party."

All Bethesda games are 1st party, not 3rd party.

Just sounds like a lot of angry kids that have had their candy taken away, get over it, platform holders buy studios all the time, it is called business, no one is "keeping" anything off another platform. Are they "keeping" Halo off Playstation? Is Playstation "keeping" Horizon off Xbox?

"there's no fuss from me because i don't really care."

People that have to try and convince themselves they do not care, usually do.

"if you're this ignorant to think sony just started acquiring studios left and right without building most of them from the ground up, then i can't help you."

Lol, time for a fact check :-

https://www.mcvuk.com/devel...

Guerilla games - purchased 2005
Insomniac - purchased 2019
Sucker Punch - purchased 2011
Naughty Dog - purchased 2001
Media Molecule - purchased 2010
Sony Cambridge - purchased 1997
Evolution studios - purchased 2007

So all the best games launched, are from studios Sony paid to "keep" off other platforms right? But they built most of these from the ground up? absolute nonsense.

+ Show (9) more repliesLast reply 1037d ago
ReadyPlayer221038d ago

Sure arsenthief, Sony has a racing game anywhere near the level of Forza Horizon right?

1038d ago
ReadyPlayer221038d ago

Gran Turismo hasn't been relevant all last gen with one 70 meta score game. You said Microsoft couldn't create game on their own, they buy them. Well their racing studios are untouched in the last 5 years. Especially Playground Games.

1038d ago
ReadyPlayer221038d ago

Lmao, you tell ME to back down. Your quote "the difference is that sony also has their own studios with third party studios. microsoft is betting the farm on third party.

where's their spiderman? where's their horizon?"

Where am I cherry picking my argument? I took your argument and blew it up in your face. Now you're side stepping it. Lmao, walk away boy

ReadyPlayer221038d ago

Hell, you're swearing up and down this comment section that Sony creates their own studios as if they didn't buy Naughty Dog, Sucker Punch and etc.

Say what you want about "they worked together before" it doesn't matter in the world of business, what matters is acquisition to make sure their talent doesn't go elsewhere. Microsoft just has a bigger checkbook than anyone

1038d ago
DOMination-1038d ago

There's a lot of misconceptions about studios. Let me clear some of this up.

"and if microsoft's pockets are so very, very deep, then why can't they work on their own studios?"

In the last decade, Microsoft have created 343i, The Coalition and The Initiative.

"okay, but you're conveniently ignoring studios sony also built from scratch."

Name them. We will all wait whilst you research back into the PS2 days at least to find something.

Not a quote but I've seen this being said elsewhere - "Sony works with developers first such asInsomniac/Sucker Punch and builds up a relationship before buying them"

Microsoft also did that with Playground and Undead Labs.

"tell us how many devs were bought before working on even a single game exclusively for their platform?"

Literally their last acquisition - Insomniac made a game that was exclusive on Xbox One. Now thanks to Sony, people who only own an Xbox will never get to play the sequel. I'm sure N4G will find a way to spin that as well though.

+ Show (4) more repliesLast reply 1038d ago
blackblades1038d ago

As of me I can careless I havent played any of there games but wolfenstein and dishonored. Dishonored is the only one I care for but at the end lf they day its been years and still havent completed Ws1 and Dishonored standalone.

DJStotty1037d ago

"As of me I can careless"

So you care?

MightyHealthy1038d ago

Lol keep telling yourself that

isarai1038d ago

I will, just like i did when i gladly passed on Fallout 4, Skyrim SE and Fallout 76.

Bobertt1038d ago

Yeah besides Bethesda games are usually better on PC due to the modders fixing most of the bugs Bethesda won't and you get better regular mods compared to consoles.

jcfalcone1038d ago

Same here, I'll get it on PC if it never goes to PS

iplay1up21038d ago (Edited 1038d ago )

So Doom, and Doom Eternal were just so so? Both were fantastic! Keep telling yourself what you have to though. Dishonored 1 and 2. Yeah, just so so. 🤣😂 Starfield is their most ambitious game yet. Get it on PC if you want, but it is a Microsoft IP now. Elder Scrolls 6 too.

isarai1038d ago

Bethesda didn't develop Doom/ doom eternal, they published it, and while i understand Dishonored 1/2 are great games, i personally couldn't get into them, but again, Bethesda didn't develop dishonored either. And like i said, if the game turns out great i'll get it on PC cause i already have it, why would i pay $500 to play a game when i can just get it on a platform i already have? Also we dont know if ES6 will be exclusive as they already stated exclusivity will be a case by case basis.

Yui_Suzumiya1038d ago

I enjoyed Fallout 4. Sure, it wasn't as good as 3 or Obsidian's New Vegas but it was still good.

+ Show (7) more repliesLast reply 1033d ago
1039d ago Replies(10)
SullysCigar1039d ago

"Starfield Xbox Series X|S exclusivity is a good thing."

...It's not exclusive though. It's also on PC.

Orchard1039d ago

Not exclusive to Series X, but is exclusive to Xbox. Xbox is an ecosystem.

IamFrasierCrane1039d ago

PC is not an Xbox. Microsoft exclusive is what you’re looking for.

Thundercat771039d ago

I think this is just a vague excuse to not face the truth that Xbox has no exclusives. Do we call games that are on Playstation and PC only "Playstation exclusives" ? Or do we call them "Playstation ecosystem" exclusives? Nope.

badz1491039d ago

Xbox is a console. You can't call the xbox app on PC a platform. It's an app. Plus you don't even need to use the App to play these games and like the other "xbox exclusives" on PC before them, they most probably will be on Steam and EGS so where's xbox in that?

1039d ago
-T9X-69-1039d ago

@IamFrasierCrane

Actually, it depends how MS decides to distribute it. If it is only available through Gamepass or the Windows Store, you need Xbox accounts for both of those in order to purchase and play. Therefor, you'd be playing on Xbox, just not an Xbox console. If it releases on Steam day 1, then yes. It would be a Microsoft exclusive.

1039d ago
bleedsoe9mm1039d ago

They shouldn't say coming to PC they should say coming to MS Windows, unless there is a Linux version

1039d ago
Orchard1038d ago

It’s simple. If you’re logging into Xbox live, you are in the Xbox ecosystem. Microsoft counts XBL MAU.

@Thundercat I still consider PS games on PC to be PlayStation ecosystem exclusives as long as you’re signing into PS services or giving money to Sony.

DiRtY1038d ago

I’ll doubt you can run this on Mac though.

It releases on Microsoft platforms only (Xbox and Windows). That’s it.

DJStotty1037d ago

"they most probably will be on Steam and EGS so where's xbox in that?"

Xbox Live

(drops the mic again and walks out)

+ Show (8) more repliesLast reply 1037d ago
King_Noctis1039d ago

I feel like “Microsoft Exclusive” is a better term to use.

Z5011039d ago

Not really.
MLB The Show is a "Sony Exclusive" that's still on Xbox. See how the term is basically meaningless?
Why don't we call Valve games "Valve exclusives"?

King_Noctis1039d ago

So Gamepass exclusive then? Because Microsoft’s game are only released on their two platforms: PC and Xbox, and all of those games are on Gamepass.

SullysCigar1039d ago

A better term is "multi-platform", since that would be accurate. It doesn't imply ALL platforms, nor does it imply exclusivity, just that it's on multiple platforms, which it is.

King_Noctis1039d ago (Edited 1039d ago )

“ A better term is "multi-platform", since that would be accurate.”

You’re right, but Windows is also owned by MS just like Xbox. So no matter which way you look at it, the only way to play MS’s game is to buy into their ecosystem.

Brazz1038d ago

The correct term is, "not on playstation or Nintendo"... but it's ugly and a hard sell...

+ Show (2) more repliesLast reply 1038d ago
brewin1039d ago

I don't know how many times people have to say it PC is Xbox. So it is exclusive to Xbox. You play on PC you're just playing on Xbox. Maybe not the series console but it's still an Xbox

Shadowsteal1039d ago

No. You can't just change the definition of "Xbox" just because it's convenient.

PapaBop1039d ago

PC isn't Xbox. King Noctis is right, it should be considered Microsoft exclusive.

IamFrasierCrane1039d ago

Lmao, that’s the stupidest thing I’ve ever read on here.

Longadog1038d ago

....no one can be this dumb. its just not right.

ThePacemaker1038d ago

The dumbest comment I have ever read on N4G

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Atom6661039d ago

Maybe it's time to just let it go...

SullysCigar1039d ago

Lol, let what go, 'accuracy'? It's on multiple platforms, so it's a multi-platform game.

So far it's confirmed you can play on PC, Series X or Series S. Take your pick --> ⛏

Zeref1038d ago (Edited 1038d ago )

I thought we've been over this lol

Xbox exclusive means exclusive to the Xbox ecosystem.

Which includes PC.

All Xbox games are console exclusive to the Series XS.

4Sh0w1038d ago

Its semantics...its exclusive enough that no matter where you play it now, you're giving Microsoft your money.

PrinceOfAnger1038d ago

Same as horizon zero dawn and days gone
not playstation exclusives

wiz71911038d ago

“itS aLsO oN Pc” who cares ? You can’t play it on a PlayStation nor Nintendo console. Consoles exclusives do exist Bro. Some Sony exclusives are going to PC to, you feel the same way about them ??

wiz71911038d ago

I guess ppl are forgetting that almost all PCs run windows as a OS. Windows is owned by Microsoft, your still playing it on a Microsoft system technically lol don’t hit me with the “I’ll just buy it on steam”, I didn’t know steam was a OS. I mean Microsoft might not build the PC hardware itself but that software is. So why would they not release games on PC ?? to alienate their other platform ?? Which obviously there are alot of ppl to support. Then get backlash that “Microsoft does support PC” like they where getting in the past. Now when they do it’s also a problem, I think ppl just wants Microsoft to fail sooooooo bad. Lol acting like if Sony had the 7b to blow on a studio, best believe they would of spent it to. Ppl also tend to forget that basically some of Sony biggest studios were bought, not developed in house. Some just was purchased at a time where it was either to develop for Nintendo or Sony.

DJStotty1037d ago

Funny thing is, even Xbox call it a "console exclusive" which is exactly what it is.

Sure the game is also releasing on PC, but the same can be said for Playstation, but i bet you will still call them exclusives won't you?

It is simple, xbox is not allowed to still call a game "exclusive" if it is also on PC but Playstation can.

Atom6661037d ago

Time to let go of this pointless debate.

How much time of your life has been spent arguing about what "exclusivity" in games means?

Just think on it. Everyone here knows it's on PC. Everyone knows what they mean.

Just seems like a colossal waste of time at this point. It's been going on for what? 4 years now? All of those efforts aren't doing squat. People will still call it an "exclusive." 99.99% of the world won't care, 0.01% will be triggered.

Just seems pointless to me...

+ Show (9) more repliesLast reply 1037d ago
CrimsonWing691039d ago

Of course not! It’s what Xbox needed to make their platform more enticing.

zypher1039d ago

MS has been in the console space for two decades (four generations) now. They've had plenty of time to either build up a number of quality studios, or refine the ones they've had. That they had to result to buying a third-party publisher to make their system enticing really shows poor management on their part.

CrimsonWing691039d ago

Are you bitter about Sony purchasing Insomniac as well?

porkChop1039d ago

You do realize that almost every studio Sony has was purchased, right? Building brand new studios is great, but it takes a lot more time. It's inefficient if you're trying to quickly bolster your output.

anast1039d ago

@ You do realize

That's the point. They had almost 30 years to do that...

1038d ago
zypher1038d ago

@CrimsonWing69

No more than I'm bitter that MS bought, say, Ninja Theory. Both were independent studios known for curating relationships by working with major publishers and releasing platform exclusives (in the case of Insomniac, mostly Sony exclusives).

Bethesda was a full ZeniMax subsidiary known for releasing games on pretty much every platform.

DiRtY1038d ago

They have built Turn10, 343i, The Initiative, The Coalition and World’s Edge from scratch.

Just about as many as Sony did.

+ Show (3) more repliesLast reply 1038d ago
BigMalk1039d ago (Edited 1039d ago )

Most are forgetting that Sony nurtured a lot of their studios before buying. They helped build them from small, indie studios on Playstation systems, before making a first party buy, and not holding them back from creating for other systems if they wished.

MS just dropped a wad of cash on a company that was well known in AAA standards (questionable with buggy games that mainly modders fix), over every platform, for over 30 years.

Doom, ES, Fallout... All championed on household name gaming machines for years, and no building from MS at all. Just a big buy. Not really the same thing.

It's all a game though. If MS can help make ES and Fallout great again after their terrible past few iterations, then all the best to them.

CrimsonWing691038d ago

I’m pretty sure MS nurtured a relationship with Bethesda spanning back before the original Xbox. There’s also exclusive Bethesda games on the original Xbox.

Wulfer1038d ago

Stop this lie please Sony didn't nurture most of their studios in the beginning. Please just stop.

BigMalk1038d ago

@Wulfer

So Insomniac, Sucker Punch, Housemarque and so on were never big partners with Sony before they officially signed with them? Some through connections with Cerny at Universal. Some joining on later after they established themselves as a major player in the console industry. Some after being disillusioned with working at MS itself before Xbox.

The big breaks for most of the in house teams, have been given projects by Sony and been mostly allowed to produce games unhindered, or at least in their vision. They were never huge, megabuck making, well established developers with multi-million selling IPs beforehand. There is a huge difference.

So how is it a lie?

@CrimsonWing

Not very many, and PS also have Bethesda exclusives like Puzznic. There's a difference between releasing games for Windows, and MS actively taking a role to build up the development teams that release games on their OS.

The point stays the same, I can't remember Sony buying any multi-billion dollar, established company to fill their exclusives gap.

zypher1038d ago

@CrimsonWing69

Per Wikipedia Bethesda has made 12 games to date. Exactly one of them (the very first) was an original Xbox exclusive. All of the rest were multiplats.

got_dam1038d ago

Microsoft nurtured bethesda a lot over the years. Their first console port was Xbox exclusive. They said themselves that they developed oblivion for 360 and ported it to PS3. They have done the exact same thing with every one of the Bethesda game studios games. Microsoft and bethesda have been in bed together for 20 years now. Their broken ass games are even more broken on Sony systems almost every time. Skyrim was dumpster fire on PS3 at launch, and for a painful amount of time after.

Wulfer1038d ago (Edited 1038d ago )

BigMalk three things put Sony on the map as a gaming gaint in 1994.

1) Sony's hardware as a 3d platform
2.) The Sony's purchase of a multplatform company Psygnosis (yes multiplatform) (This is just one of those companies as an example.)
3.) The ultimate betrayal of the pay off of Square to exclusively launch Final Fantasy VII on playstation only platforms (after square had agreed to launch on the Ultra 64 and yes it was a pay off).

Really, all I see is Sony's getting what it dished out years ago. The difference is: Sony's not the big fish or the company with the big bags of cash this time!) Actually Sony's got complacent over the years thinking they were the biggest fish in the pond. Kaz warned Sony to stay focused when Bill Gates met with Sony to try and put windows on Playstation. Kaz knew back then MS was a sleeping giant and if they wanted to survive in the gaming industry they had better not wake up that sleeping giant. Guess what the cats out of the bag and you have nothing but, yourself to blame. Gamers (such as yourself) all these years kept telling MS they had no games or exclusives worth playing. Well guess what the giants awake and he isn't happy and your fat little town is safe no longer.

BigMalk1038d ago

@Wulfer

I know who Psygnosis are, and yes, Sony did aquire them... At the end years of the 16 bit era, when Amiga and Atari were reaching the end of their life cycles. They were a part of the development of the Playstation, and actually saw a lot more success with their games after release. Go look it up.

Any FF fan also knows Squaresoft made the jump, because they wanted to make a much bigger game than Nintendo 64's cartridges allowed for, and that made them decide to switch. Square have been making games for other platforms too, so it's not exactly the same beast as a complete buyout.

I'm not actually an MS hater, I think competition is good, but no deal in the history of gaming has been anything like their buyout of a huge publisher that houses that many top name IPs.

Your arguments just come off as childish, without much context, and without much of a thought other than flaming for console war points. Try balancing your view.

+ Show (4) more repliesLast reply 1038d ago
Blaze9291039d ago

I dunno bro. As an adult, just buy both systems lol.

All this crying is so, unnecessary.

Abear211039d ago

Exactly this, I’m still waiting for a reason to buy a Series X as Gamepass isn’t my bag. Flight Sim being 30fps is disappointing so I’ll wait for Halo and Starfield to get cheap and a system redesign…I just feel like M$ launched simply bc Sony did with no business doing so and no games. At this point I’ll get an Xbox in the twilight of this gen when all games are cheap.

1039d ago
MrBeatdown1039d ago (Edited 1039d ago )

"As an adult"

I don't know what being an adult entails for you, but working a full time job, spending time with a spouse and kids, maintaining a home, and all the expenses and time and effort that come with it, doesn't exactly lend itself to "just buy both lol"

I'm not spending $500 on a hard to find console for one game that would have been on PlayStation had it not been for Microsoft's spending spree to dig themselves out of their first party problems. I've got plenty of other games to try to find time to play without spending $560 for one game.

shabz6661039d ago

You realize that it’s just one game for now, it’s going to snowball when obsidian inexile compulsion all start releasing games right, not to mention the other studios of Bethesda like id Arkane and the rest. Star field is just the start of it. At some point ms realized you need exclusives for people to get into your ecosystem. Maybe an option for you is to get into their ecosystem using their xcloud for $15. If you’re not looking for a $500 series x

1038d ago
MrBeatdown1038d ago (Edited 1038d ago )

Of course people have a right to complain.

Nobody is bitching because Halo is exclusive. It's because Microsoft bought a third party publisher because after twenty years, they couldn't build a respectable first party line-up on their own.

I'm not spending $500 because Microsoft paid someone to keep games of PlayStation. And as someone who's bought Bethesda's games for years, I have every right to complain.

senorfartcushion1038d ago (Edited 1038d ago )

Exactly. And I say this as an adult with the freedom and money to be able to afford both.

It isn’t like every major studio has deterred from buying other studios for exclusives. Nintendo have bought some, Sony have too.

1038d ago
MrBeatdown1038d ago

Go ahead and bitch about spiderman. I mean, Sony doesn't own the IP, and spiderman games have been mediocre for 15 years before Sony took over, but you do you.

If every Fallout and Elder Scrolls game sucked for fifteen years like Spiderman had, Xbox could go right ahead and try to make something better like Sony did with Spiderman. But that's not the case.

Like I said, nobody's bitching about Halo. Or Gears. Because situations like that are expected. Publishers acquire studios all the time. Lots of publishers support independent studios early on by publishing their games as exclusives for years before acquiring them. See: Guerrilla, Insomniac, Playground.

And then there's Microsoft. They spend twenty years fumbling their first party offerings, then buy an entire multiplatform publisher that had released dozens of successful games under their belt, and would have continued to release successful multiplatform games.

It's crap that Microsoft is doing that, just like it would be crap if Sony half-assed their first party output then bought Rockstar to compensate. Nobody gains anything. If you're an Xbox fan, you're not getting extra games to play. PlayStation fans are just getting less.

wiz71911038d ago

But bro Insomniac released Sunset Overdrive for the Xbox but now I can’t look forward to the sequel because insomniac is now owned by PlayStation. See how that works ?? It’s not our fault that your console of choice parent company doesn’t have the funds the other console manufacturer does. @mrbeatdown then why are you here complaining about one game then?? You time should be already to occupied to be here debating with us.

1038d ago
MrBeatdown1038d ago

You seem really confused. You keep making it sound like I have a problem with exclusives.

I have a problem with a platform holder buying up entire publishers to compensate for their own first party failings.

My money is going to the companies that create. The ones that will take an IP like Spiderman which was fumbled for two decades, and turn it into a game of the year contender on the first try. The ones that create a sports game so good, the competition wants it on their platform. The ones that give a small independent developer best known for Super Stardust an opportunity to make a AAA game.

I'm not going to throw my money, especially another $500, at a company that buys an entire multiplatform publisher, then has some stooge pretend that a game that's been in development for years for multiple platforms, is somehow going to be a better game for being on one less platform.

I hope you enjoy your Starfield as an exclusive, even though Xbox was going to get Starfield anyway. What a big deal for Xbox gamers.

shabz6661038d ago

@Mr beatdown

lol i'm very curious to see how long people hold out on the xbox ecosystem. odds are the exclusives will keep growing and the ecosystem gets more and more attractive, since you are choosing to opt out of an ecosystem due to MS spending their money on publishers to keep competing platforms from getting games (which btw is literally how capitalism and the gaming business works, people who played FF on their nintendo systems can testify to this and empathize with you) I'll be very curious to see if the xcloud proposition would be an easier pill to swallow, dipping into their cloud gaming on a pc, for most people like you who grew up with PlayStation and have a brand loyalty.

MrBeatdown1037d ago

"MS spending their money on publishers to keep competing platforms from getting games (which btw is literally how capitalism and the gaming business works, people who played FF on their nintendo systems can testify to this and empathize with you)"

Bingo. Microsoft is trying to devalue their competition, because they can't build upon their existing offerings.

I already have Game Pass Ultimate. I have a One X. I have an Elite controller. But my money isn't going to go to them any more if they're turning around and spending that on ways to make my PlayStation worse, because they can't make Xbox better.

Ooooh iTs CaPiTaLiSm!!! I call it a shit strategy.

shabz6661037d ago (Edited 1037d ago )

@mrbeatdown

“A shit strategy” lol nope nope pretty good strategy, in fact a very standard practice by all console makers. Sell your ecosystem on the back of your content. For the first time in a long time Xbox is getting that concept.

Ah if you have a one x and gp ultimate then you’re sorted anyways, you’ll be retroactively playing it using xcloud on the onex. Unlike how PlayStation kept ff, Spiderman only to the consoles, ms is giving access to their ecosystem with a very low barrier of entry on multiple devices. All I can hope is the game is good. All this exclusivity nonsense is such a waste of time. I’m here for good games and hopefully starfield is a good game.

MrBeatdown1037d ago (Edited 1037d ago )

"Sell your ecosystem on the back of your content."

Well, Microsoft is selling their ecosystem on the back of Bethesda's content now. You'd think after 20 years, they'd have a first party line-up that stands on its own and doesn't need to be carried by Bethesda.

And it's quite funny you spin buying an entire publisher as the same thing as Spider-Man or Final Fantasy.

Final Fantasy hasn't been exclusive for years. And even PS1 era games are multiplatform. You know why? Sony didn't buy Square Enix to compensate for their first party failures.

And Spiderman? Find me something that proves that the IP is exclusive to Sony, and permanent. Because I can't find anything suggesting that.

Maybe Microsoft could cry to Marvel to make it multiplatform like they did with MLB.

+ Show (10) more repliesLast reply 1037d ago
Suave_Langosta1039d ago

Yes this right here. Literally ANYONE ELSE’s opinion that is not this or a form of this, you are pathetically holding onto something that’s long been gone.

Console wars are for bored 14 year olds, which is fine because they are kids and all. Or for basement dwelling-esque adults who are so lame and boring they stick to imaginary lines in the brutal console war lands.

Oh how I respect their noble deeds, so selfless, how gracious of warriors to lend their skills to the greater good. Their finger tips calloused over from hours and hours of grueling anger typing, their minds perfectly honed for executing erroneous arguments, they truly are a doings the work of the gods. /s

randomvoice1038d ago

Or just get gamepass for a couple of month, play the games on Xcloud and cancel the subscription when you're done. Much cheaper.

senorfartcushion1038d ago

Some adults can barely afford one, don’t be weird.

Blaze9291038d ago

If you can "barely" afford one then maybe gaming isn't or shouldn't be the focus. They always say if you can't make the purchase twice, then you can't afford to make it once.

$500 isn't a car note let's stop acting like it is and IF it is to that person then again, need to refocus priorities.

Kids and youth, by all means complain because they don't have the means. Adults in the workforce? I don't want to hear it honestly its childish

senorfartcushion1038d ago

That’s happens when the choice is taken away. Are you under the impression that there are older people who buy 12 games consoles and sink themselves into a lifetime worth of debt for this alone? You have an uninformed take, which means that you could be a teenager who gets mommy and daddy to drive them places.

+ Show (5) more repliesLast reply 1037d ago
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300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 3d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex3d ago (Edited 3d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville3d ago (Edited 3d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga2d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic2d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip2d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic2d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando2d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger2d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 2d ago
raWfodog3d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus2d ago

Is saving money inherently greedy behavior?

northpaws1d 18h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic2d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo3d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris3d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA3d ago (Edited 3d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA2d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger2d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA2d ago (Edited 2d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast3d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)
160°

15 Single Player Games That Divided Fans

One way or another, these games provoked strong reactions.

Read Full Story >>
gamingbolt.com
banger8811d ago

I don't think Days Gone divided fans. For the most part, gamers loved it. It was the reviewers who were divided. Self-loathing racist pieces of shit that took exception to the main character being white. This was a fantastic game, one of the best open-world games I ever played, and I've played them all.

Cacabunga11d ago (Edited 11d ago )

Second you on this.. I had absolute blast playing this game!! Memorable!

TLOU 2 I thought was utter s***.. I still haven’t finished it and stopped about halfway (apparently).

It wasn’t fans divided around The Order, it was a period where xbox fanboys were thinking Rise was a more engaging game so they were spreading a lot of hate..
Today they are hibernating with nothing to play
The Order was short, no denying, but a great game with huge potential

shinoff218311d ago

I enjoyed days gone and last of us 2. PeoPke trippin.

I always thought the order was kinda whack seeming so I never tried it. Id like to now though.

Jon6158610d ago

No thr order was a short, clunky mediocre yet visually stunning game. I thoughts so and pretty much every other reviewer did too.

thorstein10d ago

The Order, where length was a criterion for rating a game, but only this particular game and no others.

Demetrius11d ago

I agree on my 2nd playthrough, ps5 this time

RavenWolfx11d ago

While I enjoy what is there in Days Gone, I mourn what was lost. The first trailers for Days Gone showed a morality system that looked interesting. For example, in the beginning when you are chasing down Leon and after you caught him, you could choose to shoot him or leave him for the freaks. You can see hints of it in other places, like if you catch a bandit unaware sometimes they will disarm and it seems like Deacon had the option to shoot them or let them go (he automatically lets them go).

Crows9010d ago

Whatever...those systems unless revolutionary don't add much...they rarely do in games that do have them.

anast11d ago

For the most part, when it comes to Last of Us 2, incels, homophobes, and closet national socialist types didn't like it. I repeat not all, but most.

Days Gone is a great game and it was attacked by the leftist socialist people that are actually closet fascists. As a great poet once said: "Socialism is the mother of fascism."

The Order got hit from anti-Sony Xbox fans.

Out of these 3, Last of Us 2 stands above as being a work of art. It's still generating a ton conversation to this day.

coolbeans10d ago (Edited 10d ago )

-"Last of Us 2, incels, homophobes, and closet national socialist types didn't like it. I repeat not all, but most."

It's so weird & cringe to see other gamers paint this broad brush of *who* didn't like Part II. Why take the "most who disagree with me are Hitler" type of mentality over game tastes?

-"The Order got hit from anti-Sony Xbox fans."

No other community I've dabbled in - be it social media or gaming forums - has built up such a dedicated defense for The Order like N4G. This attitude fundamentally blows my mind, especially in the face of similar older titles (hello Uncharted 1) that already did a marginally better job at storytelling and gameplay. It almost feels like some N4G group chat made this reflexive defense as a meme and a bunch of posters are still playing along with it. No offense to genuine Order fans, but I simply can't shake that feeling.

Yui_Suzumiya10d ago

Well to be fair, I remember being only one of a few people on this site that actually praised The Order when it for came out and got alot of flack for it. Over time it seems opinions have changed about it.

anast10d ago (Edited 10d ago )

saying something is "cringe" doesn't prove me wrong. You just throw words out and hope they stick. Bring some evidence to prove me otherwise.

I got:

Letizi, R., & Norman, C. (2023). “You Took That From Me”: Conspiracism and Online Harassment in the Alt-Fandom of The Last of Us Part II. Games and Culture, 0(0). https://doi.org/10.1177/155...

You're up. Maybe you can change my mind.

Because NG4 defended it doesn't mean NG4 is the gospel of gaming.

thorstein10d ago

Yeah Yui, it was "the game to hate" at the time. What was bizarre was the, as usual, journalists that were lying about the game and their stories were approved.

It was all clickhate all the time for the Order. I defended it too.

coolbeans9d ago

@Yui

-"I remember being only one of a few people on this site that actually praised The Order when it for came out and got alot of flack for it."

That could've been the case right at release, but you should see more recent opinion articles on here. There's a pretty substantial cadre who defend it on here as being "unfairly tarnished" that I simply don't see elsewhere.

+ Show (1) more replyLast reply 9d ago
Skuletor10d ago

Most of the backlash against The Last Of Us 2 was people upset that Joel was killed off, simple as that.

anast10d ago

There is that too, but the other groups pilled on too, which increased the numbers. I really don't see why we have to ignore everything but Joel being killed.

Inverno10d ago

I didn't like Part 2 and I'm not any of. The game sold like crazy, it's just hard for people to understand that most found the story to be arse.

anast10d ago (Edited 10d ago )

Prove what I say is wrong. I will need evidence. I didn't not say all. Your exception rule doesn't work. Find evidence that counters mine. So, we can have a real discussion.

Inverno10d ago

There are plenty of legitimate criticism in hours long analysis videos and reddit posts actually critiquing Part 2. The people you're talking about are such a minority, and they attack just about everything because they see the "wokeness" in the most subliminal ways. They're insignificant because the game still sold pretty well, and reviewed well regardless. Keep in mind the game released world wide, and western politics and views can't be applied to every corner of the world. I can agree that Days Gone was attacked, and unlike Part 2, due to these sites being so heavily political biased it did do some damage.

anast10d ago

I am at least showing the group was large enough of a concern for a journal to publish an article.

Where's your evidence?

Crows9010d ago

He's not looking for evidence. Don't bother with him.

Crows9010d ago

The last of us part 2 was bad story wise. Not some nonsense that you speak of...most of the negative people were random...lots of the critical reception from anything other than mainstream journalism thought that the game had huge problems.

Angry Joe and skill up being prime examples of that...unless of course like most socialists out there you wanna just lable people.

anast10d ago (Edited 10d ago )

Where's your evidence?

Crows9010d ago

@anast

Oh geez...Twitter is full of trolls...common sense.
The YouTube critics I mentioned are innocent till proven guilty. And proven with facts not opinions. I gave you evidence of 2 prominent youtubers and yet you ask for more...either you can't read or you aren't looking for evidence.

As far as groups being "large" for journos to get their panties all tied up...well then again you must be extremely gullible. As if we haven't seen thousands of articles claiming players are offended, angry or backlashing based solely on 1 or 2 posts. They love grabbing very specific individuals and using them to represent a much larger base....whatever is convenient to them making the case that gamers bad and journos good.

coolbeans9d ago (Edited 9d ago )

-"saying something is "cringe" doesn't prove me wrong. You just throw words out and hope they stick. Bring some evidence to prove me otherwise."

It doesn't "prove" it, but I have a solid success rate with the term - which seems to be the case here too. With regards to your article, I should break this down into parts:

1.) For starters, bleating for countering "evidence" after brandishing a media analysis paper (or papers) shouldn't be treated as some kind of trump card. That's not to say these researchers did nothing, mind you. Only that expecting counter-ideologies within this field who'll make this specific kind of work for TLOU Pt. II is absurdly demanding on its face. Nevermind the probability of non-progressive types getting the administrative approval being next to nil, but that's another can of worms.

2.) While I have critiques about x or y (some anecdotes being more flimsy than others, GG speculation, etc.), let's say for this argument that it's a solid piece overall. Having read the whole thing, there is literally *NOTHING* that validates the broad brush with which you painted TLOU2 critics in your first comment (speaking as someone who thinks it's a good game). The discussion about alt-fans, anti-fans, etc. does paint an ugly picture about the TLOU subreddit, Twitter users, certain YouTubers, and more; however, there's no positive declaration about TLOU2's critics ending at these particular clusters either. Even if you say "most, not all" in your first comment, that still seems overly broad compared to the text I read. (EDIT: That's not to disregard the nastiness or modest size in its own right.)

It's also worth noting how much of that paper's material is inspecting a pre-/at-release sort of backlash. But the game's been out for several years now. More and more people who AREN'T incels, homophobes, closet Nazis have played it past 2020 and you don't really see this new broad consensus about its accomplishments; in fact, you see more of a continued split over whether or not it deserves such monumental praise. Here's just a few other sub-communities near its release that don't fit your description:

- https://www.youtube.com/wat...
- https://www.youtube.com/wat...
- https://www.youtube.com/wat...

-"Because NG4 defended it doesn't mean NG4 is the gospel of gaming."

Correct, but you're just solidifying my point. Even PS fans elsewhere (social media or gaming forums) don't go to bat for The Order with the enthusiasm and consistency they do here in my experience. That's what makes your assessment of "anti-Sony Xbox fans" so fascinating to me.

anast9d ago

1) Speculation and emotion

2) Speculation and emotion

2a) Might be an argument if you gave me something other than your own opinion and emotions over the subject, but it's left as an anecdote without any real research. By the way, we can't negate the at release behavior, because it fits your narrative. It existed and those groups were involved.

The article is not a trump card and the fact that you seem to think so is more troubling on your end than mine. The article was to see if you could find other people that researched this phenomenon and we can have a conversation, but you still refuse to do this. Instead you wrote a sermon, which is a shame because maybe you had something with point "2a: It's also worth..." But this point still tries to side step actual events.

The final point doesn't solidify anything unless you are trying to solidify your own opinion. Albeit, it is passive aggressive, which is strange.

coolbeans9d ago

-"Speculation and emotion"

I mean... okay? Where am I wrong on 2.) though? Asking for a conflicting media studies research paper on this specific topic is already a random ask, given the environment with which these are made.

-"Might be an argument if you gave me something other than your own opinion and emotions over the subject, but it's left as an anecdote without any real research."

Wait. Just so we're clear: a research paper that focuses most of its attention towards a subreddit and social media comments to Neil Druckmann means you get to sustain your overly broad claims while contrary social media sources that don't exhibit the same kind of "alt-fan/anti-fan" rhetoric can't be counted? Now I feel even more confident in my initial assessment b/c all you're after is just whatever can be found with some accreditation behind it - regardless of quality.

-"By the way, we can't negate the at release behavior, because it fits your narrative. It existed and those groups were involved."

That's the thing: I never said they wasn't a sizable contingent of that either. From the start, my response was just how wild it was to paint *MOST* detractors with such a broad brush. I still don't think I'm off-base in saying it's cringe to just say "most people who shit on x game are closet Nazis or bigots of some sort," especially when your research doesn't really validate that.

-"The article is not a trump card and the fact that you seem to think so is more troubling on your end than mine."

Bro, you literally responded with "Bring some evidence to prove me otherwise.... You're up. Maybe you can change my mind." I don't really see how I'm speaking out of turn there given this and your original comment.

-"The article was to see if you could find other people that researched this phenomenon and we can have a conversation, but you still refuse to do this."

If no other people *HAVE* researched this phenomenon, then I don't see how the next best option is highly-popular sources which counter your original claim. Given that all you're promoting is a media studies paper hyper-focusing on a specific cluster of media, why wouldn't other forms of media work as some kind of substitute? That's not side-stepping events in the slightest.

-"The final point doesn't solidify anything unless you are trying to solidify your own opinion. Albeit, it is passive aggressive, which is strange."

I don't know what that first sentence means, honestly.

Look, I'll just put it like this: try to have a frank conversation about The Order on some other non-N4G gaming forum. There isn't going to be this clean split between 'Sony fans' and 'Xbox fans' that love it or hate it. Ask Sony fans how they'd feel about paying full-price for it and you're not going to get the ardent defenses compared to some of its most popular comment sections here.

anast8d ago

Still no evidence. I ask for you to bring contrary evidence, so maybe I might change my mind, all research can be falsifiable. This is what you are missing. We are thinking in two different universes.

You are writing sermons, which is a waste of everyone's time including yours. Bring some research and we will discuss it. As of now you have only brought superstitions.

coolbeans8d ago

-"I ask for you to bring contrary evidence, so maybe I might change my mind, all research can be falsifiable."

But I literally read YOUR evidence and it doesn't support the broader claims you made at the start. I'm not sure where else to go with that.

-"Bring some research and we will discuss it. As of now you have only brought superstitions."

Bro, leveraging this kind of language is so wild in the face of what you've provided. It's like unless those different communities I linked where fused together in a random media studies paper, you'd magically consider it valid. I don't understand how you're leveraging that, especially when it doesn't fortify your initial claim. You're basically retorting to me writing too much, regardless of the content itself. Just the oddest conversation with you thus far and I don't quite get it.

+ Show (5) more repliesLast reply 8d ago
D0nkeyBoi10d ago

Amazing gameplay, but TLOU2 had one of the worst, most convoluted and uneccessary plots I ever seen in a sequel. Terrible story and the characters were forgettable. I didn't give an F about anyone in the story.

Inverno10d ago

I don't think any of these divided fans, other than LoU2. The rest were either victims of biased reviews or just generally agreed that they weren't as good as they could've been or just overall disappointing.

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