360°

Spencer on Why It Makes More Sense for Microsoft and Sony Than Apple and Google to Keep the 30% Fee

Phil Spencer explained why it makes more sense for Microsoft and Sony to keep the 30% fee on Xbox and PlayStation stores compared to Apple's iOS and Google's Android stores.

Read Full Story >>
wccftech.com
CaptainHenry9161245d ago

Most of the time Phil doesn't make sense that's probably why CrimsonWing said that.

NotoriousWhiz1245d ago

That's two that didn't read it.

CaptainHenry9161245d ago (Edited 1245d ago )

@NotoriousWhiz
It has nothing to do with me reading it. I'm just replying to Optimus comment and letting him know why Crimson probably didn't read the article.

NeoGamer2321245d ago (Edited 1245d ago )

I think that there are several fundamental flaws with the logic.

First, stores are maturing and over time there is less and less changes so they will get to a point of no more innovation. Thereby, not needing the development and becoming cheaper and cheaper to maintain.

Second, although I agree with the volume argument, gaming companies such as Sony, Nintendo and Microsoft rake in 100's of millions to billions of dollars each year from gaming. There is room for some trimming of profits to save gamers from having to go from $60 to $70 games.

Third, I think that the platforms should be allowing multiple stores on their devices. If I am on a Windows, MacOS,, Switch, PS, XB, iOS, or Android device I should be able to buy content and that content should be available on any of those devices I own. Stores should not be Device or OS specific. That creates a monopoly, where I as a consumer am strongly deterred from switching devices because of the cost it would be for absolutely no reason. I have a lot of movies and games I have bought, but switching away from my primary console platform and mobile platform does not at all make economic sense because the cost to switch all my content is way more then the costs to keep my primary platforms.

Fourth, Everything should be sold based on profiting from their costs. Selling consoles at a few hundred dollars cheaper then they are to build then recouping that cost through locked in services and more expensive games is ridiculous. Sell the device at $100 or $200 more then give me games and services cheaper reflecting their actual costs. It doesn't matter how they do things, they are targeting a ROI. Be upfront and make me pay based on the actual thing I am buying not a discounted device for more expensive software and services. All they are doing by using this model is making it seem cheaper then it really is.

Tacoboto1245d ago

First point - store maturity - irrelevant anyway and incorrect. The App Store undergoes major revisions every few years, PS Store just got a redesign and Xbox Store constantly gets UI changes.

Second - the only point worth making really. They have the headroom to improve goodwill towards developers and they actively choose not to.

Third - Multiple Stores for those reasons? Economic sense and a hobby 100% about being entertained don't go hand-in-hand. Windows exists for this already too; you'll likely never see Microsoft and Sony freely swapping licenses.

Fourth - This would crater the games industry and many more wallets. But really, based on the above, Windows hits all these boxes for you already

NeoGamer2321245d ago

First point.... Stores used to change every few months now they are changing much slower. So, you have proven my point on costs.

Third Point... Instead of looking at things on how can I benefit companies I am look at what benefits the people and consumers. Store competition would change the dynamic from "lock-in and milk" to "compete across". When I buy a PS for example, why can't I join XB Game Pass Ultimate, and buy my games on Steam? Any argument against that is arguing for companies not consumers.

Fourth Point... How would that tank the market? That is hyperbole. And Windows does not hit all the boxes. Windows is only one device type.... I want a store across all device types. I want to own an ipad tablet, Android phone, Windows desktop, and console (and I do).... But, I don't see any reason why I have to buy a game I really like on all or many of the devices if I want to play it. Spotify lets me listen to music on every device. Amazon allows me to shop for retail goods on every device. Why can't I buy games for all my devices? It is pro-company and anti-consumer forcing me buy a game multiple times to play it on different devices. Absolutely dumb.

Petebloodyonion1245d ago

1) Yes a store usually need investments at the start and investor hope to recoup and make money at later stage when cost for maintaining is reduced it's call a risk. If it was your store would you suddenly cut in your profit when you are making money because your initial investment are paying off?

2) There is room for some trimming of profits to save gamers from having to go from $60 to $70 games.
Are you directly paying the 30% fee? reducing the 30% fee would mean that the publisher would make more profit not suddenly give you a rebate. I don't see Assassin's Creed costing cheaper on Epic Games Store do you?

3) Does Steam allow different store on the platform? Does Amazon allow different store with your amazon subscription?

4) Is this not what they are doing? Buy the Serie X or PS5 500$ model and you will be able to buy from various outlet likes Gamestop, Wallmart, Amazon, etc. Or buy the cheap version where they take a huge hit and get stuck with the digital store only.

NeoGamer2321244d ago

1) Physical retail has this thing called competition. It costs 10's of millions to setup stores like Costco, Home Depot, Lowes, Wal-Mart, Target, Best Buy, etc. But I can goto any competitor and buy the products too. The problem with all the digital stores is where can I shop if I become disenfranchised with the Apple Store? Every store has risk but only digital stores don't have competition.

2) We are directly paying the 30% fees as they price the games to make a profit. There may be less sales if that fee wasn't there, but at the same time the price would be lower and companies would not be MSRP pricing and then discounting it to make you think it is selling cheaper.

3) That is my whole point. I envision a world where the Apple, Google, Steam, Microsoft, XB, PS, Switch, etc. stores are on all platforms. And when you buy something you have it across all platforms. If I get ticked at Apple and spent several thousand dollars at the Apple Store then, I switch to Android, I end up having to rebuy all the stuff I bought at the Apple Store. That is ridiculous and discourages me from switching.

4) No, the hardware vendors either barely break even or take a loss on all the devices, then they make back the money plus on software and services. Part of that 30% profit for each game sold is how they justify building the hardware to begin with.

lelo2play1245d ago

They can give any excuse they want, but 30% fee is absurdly high for any store. It's just plain robbery.

nickanasty2061245d ago (Edited 1245d ago )

I mean the true cost is passed on to consumers, so none of us should be ok with this. In the end it is consumers making up for the large chunk any of these digital storefronts are taking, hence 70 dollar games.

Charal1244d ago (Edited 1244d ago )

This is a little bit naive I’m afraid.

Games prices will not change for end consumer whatever is the revenue model of these stores. It is only a balance about who will get more and less money between dev and editors.

Did you see any price drop on Apple store when Apple lowered their fees? I don’t think so.

I generally does not like this kind of discussion from actors of the industry, as they can say whatever they want with little chance from our side to completely understand or being able to verify if what they say is true.

Plus, devs or editors representatives talking about prices and fees are certainly trying to influence to get a bigger part of the pie, not to sacrifice anything in consumer interest.

As an old gamer, I am still amazed to see it is considered normal now to pay full price for digital game vs retail copy, and premium for digital deluxe editions with a bunch of crappy side items.

Sure download servers and bandwidth are not free, but all the manufacturing, shipping, stock surface and retailer margin costs are out of the equation.

This is for me a much more interesting topic to challenge the industry about.

nowitzki20041244d ago

Us consumers overall are a careless bunch as well, so we should take plenty of the blame too.

Petebloodyonion1245d ago

I would agree with what Phil is saying regarding the console space but if I follow Phil's logic it means that the Xbox store should keep the 30% fee like the Ps5 store due to the lower number of console available in the generation. So what about Windows Store on PC then?
If I follow the logic said about phone I'm pretty sure that the number of device running windows 10 are quite high so how come MS don't follow suit there?

Zeref1244d ago

Windows Store fees are not 30 percent. It's at 10 percent I think

Petebloodyonion1244d ago

If the case then I can accept Phil Spencer's logic on the subject.

Newmanator1245d ago

What kind of a run on of a headline is that

Show all comments (23)
60°

Chatting Shadows of the Damned: Hella Remastered with Suda51

CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned

Read Full Story >>
cgmagonline.com
60°

Sega Franchises That Deserve a Comeback

We explore the Sega classics that are ripe for revival! From Panzer Dragoon Saga to Virtua Fighter, discover why these legendary games deserve a comeback on next-gen consoles. Dive into a nostalgic journey and see which Sega titles are set to captivate a new generation of gamers in 2024.

Read Full Story >>
finalboss.io
ZeekQuattro3d ago (Edited 3d ago )

Turned based Phantasy Star and Shinning Force remain at the top of my list of Sega IPs that need to return. At the very least I'd take a Shining Force collection that has 1,2,3, CD and the Game Gear entries.

FinalBoss3d ago

I was hesitant to put these two on. I've personally played more PSO than the RPG version. And shame on me, I don't remember much about Shining Force to talk about it properly.

That said, so many Sega licences deserve their place in this list.

jznrpg20h ago

A new Phantasy Star in the numbered series would be amazing. Shining Force too. But I’d settle on some collections as that’s probably the best we will get

anast2d ago

I don't trust Sega to do a proper comeback. The games will be just remastered and/or monetized to death.

gold_drake2d ago

shining force.

but indont see that happening unfortunately.

390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil9d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19928d ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop8d ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead8d ago (Edited 8d ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle8d ago (Edited 8d ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom7d ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor8d ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog8d ago

The 'tip' is me buying your game in the first place.

S2Killinit8d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie7d ago (Edited 7d ago )

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 7d ago
H99d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts8d ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H98d ago

No it's as well in a every country that wants to amercanize

bloop8d ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum7d ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai9d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville8d ago

Maybe the CEO could earn his money based on tips.

mastershredder9d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

Show all comments (76)