And then you have Nintendo who has 3-4 releases each summer without competition because everyone is focused on Spring.
Nah. They have one or two more franchises to butcher and milk first.
At this point I think they just need to go into hiding and bring something to the table when ready. They don't have much credibility to the public and anything they say is accepted with an eye roll. When Sean Murray went underground for No Man Sky it allowed them to avoid stirring the pot and did not give anyone the means to be upset or let down by broken expectations.
I still can't get over how ignorant Google is being about Stadia's model. The areas with the high bandwidth required to get the most out of the system are the same areas with data caps from ISPs. Their is no way this will be mainstream until that barrier is removed.
I wonder if Nintendo will have as much trouble establishing their foothold in China as Microsoft does in Japan.
Super interesting. I suppose if they do a Switch Pro they could just apply these overclock settings and it would still sell like crazy (I would like to see more like anti-aliasing as well).
I've done my fair share of grinding. Mostly when it can allow the character to be OP or has a worthwhile reward. However, it can be a kill-joy when grinding is artificial filler. I instantly give super long games a hard pass if they seem like an endless slog or unnecessarily long.
Is it just me or do all recent Cryengine games seem to be delayed, canceled or of meh quality?
Uncharted X Tomb Raider crossover.
I would have said the same about Fox but here we are.
I think we would stop giving Google crap when they come up with a better solution. How can they expect a streaming platform the relies on the bandwidth with ISPs with expensive plans and data caps. Oh yeah. They will "expect them to do the right thing for customers"...right...
Um... Inferior version controller, questionable game selection, PAL and other unpreferred game versions, 50hz, $100...
So having incomplete $60 to $200 games that are incomplete buggy messes is better than the old way? Whatever you say boss.
And its all going to crash because their are only so many eyeballs with only so much time and everyone wants and expects a huge slice of the pie. If you think I'm off look at the rise and fall of the MMO and those who chased after WoW's success.
Not a word on loading times. I've yet to play Anthem but I really don't want to deal with the reported frequent and long loading screens. Do any of these notes help with that?
Worry about your own game Mr.Roberts. I'm assuming you did not forget how you wasted millions of crowdfunded money on your own mismanagement.
Agreed. Just like some movies and shows target a particular audience. I'm not sure how this is so hard for people to get on board with.
Nope. For all the reasons stated in the article. Over-saturated market, few players in a multiplayer focused game, cost of entry and lack of energy for the brand are all holding it down. Also the fact that everyone is focused on games as a service means less of the pieces of the pie to go around.
If it means more complete games being released and not what we're getting now I'm game. Its a pipe-dream though.
I think sound design in games is the more underrated elements of all the things that make a game really click with the player. I'm super glad to see the support continue to expand.
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