@uth11
And On Live was early and didn't have a large scale company like Google backing it. Like I said yesterday believing it will fail is extremely short sighted because if a company as big as Google or Apple enter the market you know they intend to be there to see it through.
Having Google's hype behind it instantly gives it an advantage over On Live because people trust Google rather than just a random brand name that just popped up out of now...
"It doesn't stand a chance"
Said the Sony sceptics who believed trying to implement disc based media would never happen after Sega failed to do it (including Atari and Rare).
And the Xbox sceptics who believed a console from Microsoft would never work.
Yes, believe it or not Sony WERE being met with scepticism when they first entered here.
I think people are underestimating Google when they compare this to On Live. Google have as much cash as MS and if they could make their brand successful Google can do the same. Beating out the others depends on how many embrace game streaming but I think anybody who thinks this will die is in for a rude awakening.
Chromebooks have been beating out other laptops in the past 2 years so do not underestimate the hype men from Google.
@Protagonist
No. Japanese gamers are going portable and so are their art and visions. Assuming PS5 pulls the same service and online focus that XBox One tried before it PS5 will bomb hard in Japan.
Switch has taken Japan like wildfire and Sony's censorship policies are causing anime fans to scramble to Switch.
I hate to break it to you but Persona 6 is getting on Switch.
There are great third party games on Vita but you can't deny the ones on Switch are better. Vita has that terribly shoddy port of Revelations 2 while Switch's looks far superior. Liberation is now coming to Switch with AC 3. Call Of Duty was a train wreck.
When will these companies get the message that some franchises just don't translate to multiplayer? I've heard that line that its dev costs pushing service games but it isn't. It is just easier to milk through micro-transactions.
The second loot boxes get banned on a global scale online multiplayer will be in serious trouble.
I bought Shin Den Ai for research purposes. Deleted it when I saw enough of it.
As far as I'm concerned every major option is a market as long as people see benefits in it. On the other hand that does not mean one market will cease from existence.
People kept preaching the PC will kill the console.
Then they said mobiles will kill dedicated handhelds.
As long as shovelware and technical issues plague mobiles and cloud gaming neither will completely kill the other optional markets.
There is a major difference between an Xbox fan and a 360 fan. I cannot believe even after Tales of Vesperia's abysmal sales (and that is in the UK) people still carry this mentality that the wider fanbase 360 had has carried over because it clearly has not.
Two points
1. Switch is after a different group than PS4 (though there might be some overlap).
2. PS4 is at a point in it's life where sales will naturally start to decline because its old technology whereas Switch is newer.
The question isn't about sales of the game but sales of the season pass. Its those sales that will make Nintendo continue DLC on the game even if Sakurai quits. Hopefully its done well enough for Nintendo to consider demand for Rex/Pyra and Arms characters (on top of the usual suspects like Waluigi, Isaac, Dixie etc).
Reading the article just makes it sound like they shut down Visceral for nothing. Apparently Vancouver's game wasn't out soon enough.
@paintedgamer
They can't be "left behind" when they aren't directly competing in the console market anymore. Switch is more like PC whereby it aims at a certain type of player. They tried in consoles and failed so they are done with them.
I don't know how many times it must be shown. PC, consoles, dedicated handhelds and mobiles are all different markets with different audiences and can coexist with each other. Switch is not a direct compe...
I find it rather amusing that this myth that Nintendo was a platform where only their games can sell and nobody else can be successful took off and yet most Indie or Japanese games are either matching other platform sales or crushing them completely.
Time to face facts boys and girls. It wasn't a problem with Nintendo or their fans. It was a problem specific to the Wii.
The opposite of the exclusives listed on Meta Critic then.
EA reached that in 2012. As soon as one tactic fails to maximise their cash reserves they try something else rather than going back to normal.
These past few years gaming companies like EA and MS have been throwing this notion that single player games are dead and constant spending on games is the way forward but honestly I don't think consumers are that gullible.
Games as a service will tank.
@fr0sty
Cartridges are a lot less expensive than they were during the N64 era. Most 16GB Switch cartridges cost the same as an average 360/PS3 game when they launched. Cartridges are also a lot more flexible because they don't have a certain amount of space you have to fit the game to (DVD 360 discs).
@Nitrowolf
The only games that load slower are games running on modern engines like ID Tech 6 and Unreal Engine 4. FighterZ most notably kills it for ...
Its another case of conflict of interests. To niche companies Sony are giving them the cold shoulder and treating them as second class citizens while Nintendo is offering to distribute and market their games for physical releases.
It resembles the vendetta corporations held against Nintendo during SNES and the companies looking for an escape route they are willing to take. In this case handhelds are where the biggest market is in Japan but with Vita leaving they are picki...
The high price doesn't justify ranking it down though. PS3 was ready for anything the generation could throw at it while MS' decision to use DVD discs instead bit them in the behind. Sure at first PS3 struggled but as time went on it proved beyond any doubt it was far superior to 360.