I think the most important thing that Sony needs to talk about is if what we're playing now can be played on the PS5.
We saw Sony treat their studios the same with Guerrilla sharing their tech with other teams. Hope this leads to some really cool under the hood innovation from all of the third party teams!
The 360 had some good specs but the negatives (mainly lack of actual storage early on and wireless internet) felt like the PS3 was leading that one. Shame that the Cell processor was notoriously difficult to code for, leading to ports that underperformed compared to the 360.
The cloud saving is going to be what helps keep gaming on a console. Want to play the max spec version? Just carry your save over onto your PC then load it back on your Xbox when you want to relax on the couch and take it easy.
I never realized how short these ones were until I played through MMZ1 again.
Glad to see that means people won't have to decide between waiting for the better looking version or playing it on release.
They're putting the Gold Saucer minigames into FFVIIR, or are they talking about some other snowboarding thing?
Man, PSVR is gonna be wild in Dreams.
It's a great deal, especially with the year one content being free for everyone.
Sounds like way too much handholding in the puzzles...
One of the best values in JRPGs right now, especially with that really cool first print edition.
No confirmation yet but I am personally predicting around a September release. I'm already about 60 hours into the Japanese version and still have a ton of content more to play. It's easily one of the best in the series!
From having previewed Outriders, the weapons themselves aren't very wacky. They're the safe SMG/pistol/shotgun/etc variants but it's the class powers that make it feel unique.
The only logical reason for this would be if ATVI was about to launch their own cloud gaming service.
Just two months to go!
I'm sure we'll get some announcements coming out of Pax East.
I'm only onboard if they're something fun like the urinal minigames in Yakuza Kiwami 2.
The massive Spec Ops map felt perfect for Battle Royale. Shame it's taken them this long to even tease the mode.
The whole campaign is 1-3 players.
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