I would call that offensive sniping. A majority of the time he was trying to capture a domination zone from the enemy.
I never disagreed with the comment, but I do have a knowledge of C# with Unity and am transferring over to C++ with the Unreal Engine.
You can make a video game run at 30fps and then put the gameplay into a coroutine which runs at how high that you set it. You can have a 30fps game gather input at 120 times a second if they really wanted to.
In other words, developers can update the visuals 30fps and gather input from the player at a faster rate. Physics is ...
That isn't necessarily true. You can make a video game run at 30fps and then put the gameplay into a coroutine which runs at 60fps.
In other words, developers can update the visuals 30fps and gather input from the player at a faster rate. Physics is also normally calculated faster then the frame rate unless it's running a really fast frame rate. Inside the Unity3D engine, the Update() function runs every frame where as the FixedUpdate() function runs based on a timer,...
As a guy who has dedicated my past year to learning C# and the Unity3D video game engine. This pisses me off and I'm moving onto 3D modeling + C++ in the Unreal Engine. In a couple of years I plan to be unveiling my own video game. But saying I can't make a good video game because I'm a man really pisses me off. I wouldn't be surprised if she pisses off every male developer in this industry saying BS like this as well.
Why get so upset over a glitch when you can just restart the game and have more fun playing it?
I've done some work in Unity with C# and am making the transition to the Unreal Engine using C++ and blueprints. So yes, yes I do know how crazy it is making games in an open world games with crazy physics.
Going into the gaming industry gives me a greater appreciation when playing games as well.
Well as a person who has done some work with Unity and the Unreal Engine. I can tell you that you can make video games using strictly blueprints in the Unreal Engine, so you wouldn't even need to touch scripting at all. Using blueprints gives up control for ease of use though. So some developers will use blueprints to test different mechanics/rapid prototyping, delete it and then use C++ so that they can optimize those mechanics that they put into there video game.
I really wish that they would fix the dang pc version. I can't even download it on steam to play because it was so broken.
Yeah, that was my bad. Luring them into explosives still works though.
Dwalker tears them to shreds or you can use decoys to lure them away from the truck, get into the truck and drive it out of the exhilaration zone. Or you can put down 4 decoys really closely, put down all your c4 in one spot between the decoys, lure them over and toss a grenade or two to blow up all the c4 and the grenades.
Aha, okay. That's awesome. =)
There isn't cross play for The Phantom Pain.
Then you realize that every time someone uses cheat engine or something like that. They not only can take your staff on the FOBS but you loose your staff on the base as well. I'll play one fob mission just to get the trophy and be able to deploy 4 units into combat deployment at once, but after that I'm blocking the i telnet connection with a firewall. Hackers being invincible doesn't help either. Basically if I don't firewall it and want to take a bit of a break. I'll loo...
Every video game has repetition in it. Game developers make the core mechanics of the video game and then they build the different choices that you have. Whether that be different weapons, attachments for the weapons or ways that you can approach different scenarios.
Single player linear games often give you your average starting out weapons and as you make your way through the game, give you different weapons, bring in new enemies to challenge the player, sometimes make the ...
I can mess around in this game so much and have fun doing so. 60 hours in and 25% complete. =O
You need to do the bonuses on the right side, no reflex mode, no times spotted, no kills, ect. It's hard to get an S but it is doable. That is part of what makes it so replay able.
Consoles are static hardware. If they release a game that doesn't have very good performance on consoles, it will never have good performance unless they patch it. Gamers on PC can upgrade there PC so that their PC can power through it getting better performance.
MGS5 The Phantom Pain is one of the most optimized pc games in a long time actually.
I see what you said as well. Although, I personally think that these comparisons are kind of pointless. You see the comparison now but when you're playing you can't. So besides knowing that you're seeing slightly more or less draw distance. It doesn't really matter that much.
The more pixels it renders, the crisper image you'll get. However, you need a screen that supports that resolution to be able to see it. Looking at a 4k image on a 1080p phone/monitor won't show you any of the extra details. Furthermore you can only sit a maximum of 6 feet away from a 50 inch 4k tv to be able to tell the difference. It's great for PC gaming because you sit right next to a monitor. But if you're a console gamer who sits across a living room, you won't notic...