BlackCountryBob

Contributor
CRank: 5Score: 67840

While rarely a good sign, if the business model is that you want people to sign up to a subscription rather than buy on launch day at full price / pre order; does it really make a difference if people sign up on launch day or a week before? Surely for them being able to say they had a x % spike in subscriptions on launch day is the best way of generating positive buzz and demonstrating the scale of appeal (or not) the game has

133d ago 0 agree7 disagreeView comment

Gamers - There are no PS5 games, why won’t they announce stuff regardless of when it’s going to be released.

Also gamers - I hate when Sony announce games years before they’re finished and ready to be released. We don’t want cgi trailers.

135d ago 4 agree13 disagreeView comment

That’s great to hear, but in an industry that not only prioritises but actively encourages people to pre-order months or even years ahead of release, it is frankly unacceptable any of these were released in such a poor state to begin with.

Industry can’t have it both ways, either incentivise day one purchasing but make games work properly at the start without over promising on what’s actually possible, or be honest that you’re releasing a glorified paid for beta build that ...

145d ago 0 agree0 disagreeView comment

If we’re beating that drum, can we also stop forcing anyone who wants to play only the single player to download Warzone and all updates BEFORE they are then able to do another download from the menu of the single player campaign. I don’t see why I need 150gb of downloads in several ways to play the single player mode only from a bloomin disk which should have that campaign on it already.

150d ago 6 agree0 disagreeView comment

I think that everyone was expecting for GTA6 to release this winter but was then subsequently pushed into the next financial year, but only after everyone cleared their release schedules thinking nothing they could release would compete against it. Even the third party releases look light this autumn / winter.

151d ago 2 agree3 disagreeView comment

Loved the original ps1 games, and fondly remember liking Frontline and then playing Allie Assault on my cousins PC and being blown away by the massive improvements to the D-Day mission

156d ago 0 agree0 disagreeView comment

Great, loved the first game and happy a sequel is coming but after such a lengthy development, are Telltale gonna be releasing it episodic with non specific time delays between episodes? If it is episodic, they need to have a full set of dates laid out for every episode so we know what we are getting & when like Resident Evil Revelations 2 did, buying episode 1 and not knowing when the rest will come is just unacceptable in 2024.

159d ago 2 agree0 disagreeView comment

Disruptor PS1, a pre Goldeneye console FPS from 1996 (with Command and Conquer type FMV cutscenes) and the first game by a pre Spyro Insomniac Studios directed by Mark Cerny. A good game for its time, and pre Bioshock use of telekinesis type powers. A game sadly almost completely lost to time

172d ago 4 agree0 disagreeView comment

I was at a retro store yesterday and burst out laughing when they were trying to sell the first season of 24 on UMD, that’s commitment to the format to watch 24 episodes of tv on the PSP

173d ago 0 agree0 disagreeView comment

I’d be over the moon if we got another Motorstorm game and was really disappointed DriveClub didn’t do better as it was a genuinely great game completely ruined by he bad publicity of server problems in the first weekend. I never even look at the games like GT7 now because I’m not interested enough to buy a wheel and other sim rig stuff but it seems nothjng about those games is designed for someone using a controller.

178d ago 3 agree0 disagreeView comment

Having seen RDR2, it’ll be interesting to see how much of the GTA6 dev work is devoted to incredibly niche and intricate features which aren’t really fundamental to gameplay despite taking thousands of hours and millions of dollars.

Rockstar, it’s not worth delaying the game by a year, and breaking staff in the process, to have something daft like headlights that dim if dirty and needing to be cleaned.

187d ago 0 agree0 disagreeView comment

I really hoped this was going to be a sequel to the surprisingly enjoyable Terminator Resistance. Felt Nacon developed and got close to perfecting their gameplay loop in Robocop Rogue City so would’ve loved more of the same.

209d ago 3 agree0 disagreeView comment

Maybe big lesson, stop releasing things at the wrong time of year. Releasing a full price character platformer in October / November unless you’re Super Mario is just asking to get swallowed up by all the other releases. Maybe if this came out in July or August, it would have sold better just because there was less competition.

Or making a better game wouldn’t hurt regardless of the time of year released and competition

210d ago 2 agree0 disagreeView comment

Love the charity angle, anyone read anything that suggests if the money will go to charity if bought outside the US? Not bothered about the suits but will happily throw in a fiver for a good cause

218d ago 1 agree0 disagreeView comment

But the weird thing is, Disaster financials for Microsoft was “only” making $146 billion profit in 2023.

221d ago 7 agree1 disagreeView comment

I guess if they were planning to port it to the PC anyway, and with a movie to follow, I’d gladly play it again (but for £30, not a full £60 release) particularly if it brings in all the modern accessibility features and general quality improvements (the hold still minigame thing was an absolute pain).

It does look a lot better and if memory serves, the original was a pretty tortured development cycle and showed in a few places so a new engine would be good to get...

234d ago 0 agree0 disagreeView comment

Tomb Raider 1-3 Remastered also doing the same, shame as looked a fun chance to relive them but not bothering without a physical disk and I will not budge on this (said by someone who waited for Cuphead to get a physical switch release)

250d ago 0 agree0 disagreeView comment

Does make an interesting point about the idea of a PS5 pro and if there really is as much of a market for it as people assume. I do think if there’s one thing to take from the switch’s success is that graphics are important, but good game and especially art design should be the priority.

264d ago 6 agree3 disagreeView comment

Also really interesting to see through to one of the sites they link to (Resetera) that the 2 cross gen titles in Miles Morales and Ghosts of Tsushima sold over 40% each of their first year in year 2, almost double what even the best performing games like GOW 2018 and Spider-Man did. Kinda seeing the cold hard numbers makes it really clear why they did cross gen games and remastered some of the later PS4 games to PS5 Directors Cuts.

277d ago 15 agree0 disagreeView comment

It’s terrible this happened, but based only on that video I have to say it’s bloody impressive it’s in that kind of condition (playable with UI, cinematics, skill trees etc) with still over 2 years worth of dev work left. They must plan to spend 6 months to polish and bug fix before launch which explains how they produce such consistently high quality games

280d ago 3 agree3 disagreeView comment