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zeksta

Contributor
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What's with the broken games? (Petition)

I've been enjoying gaming for a very long time, since 1996 to be exact, that's the year I first played my Super Nintendo Entertainment System and the first game I played on it? Super Metroid, god how I still love that game, and even though I've came through many glitches on the games I've played, I still enjoyed them, but then we have the game-breakers, read on to understand my prospective.

As time has progressed gaming has slowly taken a down turn and then a new mentality of developers, the "Distribute and then Fix" mentality. What is it and why have developers taken to this mentality with open arms? Simple. It's because it's easier, it's because they can get more sales and especially because developers can now release games on that exact date they promised.

But, what does this mean for the consumer? It mean's that we're given a product that isn't complete, that developers know needs to be fixed. Then after around a month of waiting we get given a patch which will either make or break a game, a lot of the time lately it's broken more than fixed, and then wave after wave of patches have been required to again either fix it or screw it up.

So, we sit, we wait and time after time we get served more and more patches and downloads, and we assume in time things are going to be repaired, but what do we actually get? We get nothing more then a placebo of updates and fixes to things that didn't necessarily need to be fixed. After a while we get fed up and buy another game and eventually BAM! the cycle begins again.

We have some amazing games these days with great potential but a lot of them are broken and need to be fixed but haven't been due to developers laziness and the fact that they've already got that money that they need and wanted while creating a game. Publishers can easily fix this by allowing developers more time on their games so they don't come out broken and require more play-testing so they don't come out playing like fishing-boat.

I for one am fed up with this, and I'm sure many others are too, and when we play games we want to enjoy them and not be fed up with the amount of game breaking glitches and problems that developers are just too damn lazy to fix, if you agree and I'm sure you do then please, sign this petition and comment!

Thanks for reading, and I hope I get support on this.

PshycoNinja4939d ago (Edited 4939d ago )

As a student going to school for video game development and developing games of my own this blog touches on things that we discuss a lot as developers.

While we believe patches are important to any game(just in case QA looked over something or got a small bug that doesn't affect many players could be fixed after launch) they are something that changes the minds of developers working on a game. I mean as developers we are obligated by consumers and publishers to finish a game on time. If we delay we have to have a damn good reason for doing so. However no developer ships a game going "I'm glad we left that bug/glitch on level 9 in order to get our game out in time". That's not how it works.

Now with that, it is also our obligation to fix as much of the game as we can before we publish it. My personal philosophy is that no game should be shipped broken. You work as hard as you can to iron out the most noticeable bugs/glitches but you never iron out all of them(that's just how games are. As many developers say "There's no such thing as a bug free game.").

I want to stress that it's hard enough to fix bugs without breaking the current game. But shipping a broken game and saying "We'll fix it later" is no excuse for a developer.

zeksta4939d ago (Edited 4939d ago )

I agree with you where you say "There's no such thing as a bug free game", but that being said though, the amount of bug's in games as of lately are quite obviously easily noticeable, and it's almost amazing that developers haven't even noticed them.

For instance, look at Battlefield 3 on PS3, the input lag and voip issues have been going on for more than 2 months now, a game that hyped and well backed by EA should have bugs and most issues fixed by now. I'm just simply sick of Developers that won't do their job until later.

SilentNegotiator4939d ago

Fellow student of game development here, and I agree. And I would say that it's probably the fault of publishers more often because they wouldn't allow a delay even if the developer asked.

I take pride in finding and eliminating the big issues in a game. But I think it's fair enough to sometimes say "This bug isn't a big deal and most players would rather run into it on a rare occasion and wait for a patch than wait longer for the game to release"

I wouldn't mind honesty from developers. No game is bug-free, but if you're able to fix it down the line, you could have done so before. At least admit that you took care of the big issues (which is hopefully true) and tried to balance fixing the game and getting the game to fans.

dedicatedtogamers4939d ago

In my opinion, it has to do with PC-style games being ported to consoles. I'm not saying console games don't have a lot of glitches, and I'm not saying that this is the first generation where PC games were coming to consoles...

...but when you have glitch-fests like Oblivion, Fallout 3, and Skyrim all winning GOTY awards and dozens of accolades, it really sends a bad message to developers.

PC gaming has had the ideology of "release first, patch later" for QUITE a long time, and now that's infesting console gaming, too.

Tony P4938d ago (Edited 4938d ago )

There's some truth here, but it's kind of twisted to make PC development sound like some kind of lazy thing. It's not PC-style, it's consoles coming into their own as media devices like the PC.

What you have to take into account here is the history: console games widely COULD NOT BE PATCHED UNTIL THIS GENERATION. Easy to forget when that kind of thing has become so commonplace so quickly.

But that meant QA had to be prioritized far more than it is now, because reshipping a fixed version of the game was simply not in the cards.

Meanwhile on PC, you had these more complex games taking advantage of better hardware like the first Elder Scrolls game.

And that's a lot harder to QA than Sonic 3 or Super Metroid, which both came out the same year. I mean, it's really easy to think those games games were perfectly coded or something when really they were just smaller and less ambitious.

dedicatedtogamers4937d ago

@ Tony P

Yup, you're exactly right. Believe me, I'm not trying to make it sound like PC gaming is to blame for all the glitches and patches. That's what I tried to say in my post. Rather, it's PC-style development that is now possible on consoles that makes lazy developing more acceptable.

In truth, I think it has to do with laziness and lack of talent, because even in "the good ol' days" of PC gaming, glitches were pretty rare. I don't buy the excuse of "games were just way less complicated back then" because hardware was also way less powerful, so you still had to use a ton of programming finesse to make things work. And old games like the Ultima series still have more content and complexity that 95% of the games these days. So...yeah, I don't buy that excuse either.

Tony P4935d ago (Edited 4935d ago )

I'm not talking about any kind of obscure notions of quality or indefinable quantities of aesthetics.

I'm talking about code, because that's where bugs come from. And today's games use more than the games of yesteryear.

And more code means more bugs.

dedicatedtogamers4934d ago (Edited 4934d ago )

I still disagree, Tony P. "Back in the day", many games were coded right to the metal. Developers had to have an intimate knowledge of the hardware's quirks in order to program for said system. Nowadays, even our programming user-interfaces are far more sophisticated (automatically checks for errors, problems in the code, etc). We have better software that acts as the go-between the software and the hardware (DirectX being the best-known one). Plus, there is a much bigger reliance on proprietary engines these days, meaning that games are not built from the ground up usually. "Back in the day", there was no such thing as a proprietary engine. Every game was built from scratch. Right there you have a ton of code that isn't manually written out (it's right there in the engine) compared to how it used to be.

So, no, I don't think it has anything to do with the fact that we have more code.

Tony P4933d ago (Edited 4933d ago )

Yes, I'm aware of all that, but you're still off.

I agree, it was a lot of work to code games back then. Respect that.

But even recoding the game from the ground up doesn't even approach a fraction of the code it takes to make a game today. Even if it was all done for us with fancy tools (it is not).

Besides, I don't really see what it matters even if all our bugs were fixed for us with just a little time and tools.

Those tools still weren't at all common back then for those complex titles I was talking about like TES: Arena or System Shock. So the point still stands.

Broadly: console gamers for the first time, have to deal with the complexity of game that PC gamers have known for a while now.

+ Show (2) more repliesLast reply 4933d ago
AllroundGamer4939d ago

people get lazy, this is the lazy future... back in the days, when you couldn't patch the games the devs were simply forced to look more closely for the bugs.

Alabaster4939d ago

Maybe it's because games back then were much more simpler. Nowadays, games are far more advanced than the simple 16 bit sidescroller. Making a bug free game today is like the quest to find the sorcerers stone. It's like looking for a needle in a haystack. I'm sure one day there would be a bug- free game, maybe run the game through a program of some sort to "purify" the game. Until then, I believe it's up to the developer to make sure most bugs are out of the way and realese a game thats playable, enjoyable and beautiful.

Bladesfist4939d ago

Well If people are going to buy these games then why sould the developers stop. If people started looking at reviews and doing a little research before they buy it would force developers into ensuring that their game works on launch or they will loose a lot of sales.

zerocrossing4939d ago (Edited 4939d ago )

Exactly! this is why day one buyers are idiots! (not all of you of course) devs and the distributors know a ridiculous amount of people will go out and buy CoD3, UC3, BF3 or GoW3 day one! so they'll get a ton of cash anyway, but if they knew consumers where only going to buy their games if it where up to scratch, they'd be forced to polish them more thoroughly before putting them on the shelves.

A little bit of restraint on the side of consumers may help raise the quality of games on release.

QuodEratDemonstrandm4938d ago

The problem with that approach is the reviewers are giving some of these bug riddled games excessively high review scores. If Skyrim is as buggy as people say (I haven't played it.... yet) then it should have been getting 4s and 5s instead of the 8s, 9s, and even 10s that it got. If we're going to wait on reviews to buy these games, then the reviewers need to report any glitches and bugs they find.
And if someone tells you the game has a bug in it, please please PLEASE, do NOT spray RAID into your console to kill it.
Think I'm joking? This has happened.

Bladesfist4938d ago

I havent experienced any issues with skyrim so far on PC but I have heard that some people are experiencing issues. The problem is these issues are not universal. I dont have any problems but loads of people do. And in some games its the other way around, I have issues but no one else does.

Games4M - Rob4939d ago

I dont have a problem with games having bugs if its from a brand new engine but i have a major issue with sequels based on the same engine shipping out with the same bugs that were present in its earlier incarnation - even more so when these bugs had been patched in the orginal but then are not fixed in the new game.

And yeah Call of Duty, im looking at you.

Crazyglues4939d ago (Edited 4939d ago )

Oh this was a great article, Something we can all understand all too well...

-But the game being broken is maybe an easy way of looking at it.. Today's games are nothing like the games of old, hell back in the day maybe you had one programmer and he worked on the graphics and the story

-finding bugs on those games was lot easier then today's games..

I think people forget this sometimes, that game your playing - (Insert whatever title you like, Call Of Duty, GT5, Battlefield 3, GTA IV, Skyrim )- These Games have huge development teams... well over 241 people... costing over 100 million dollars just to make the game...

That's not something, if broken, you can just fix over night... Let's take BF3 - day one the mics have been a mess as well as a lot of other little things...

-But Dice in a rush to please fans completely changed the game-play to try and fix bugs and correct something people were complaining about... Sadly in the process they messed up somethings that were working fine..

The problem is the code is so massive and so huge, you have to look at tons of code just to try and find out why something that shouldn't be happening is happening..

-no easy task.. So while they would love to fix it 1,2,3.. it's just not that easy anymore...

--But I do feel the pain, I wish we could somehow say this would become a thing of the past, but as we head to the next consoles PS4, and 720, I'm afraid our real pain is only just beginning....
.____........___...
.____||......||......||____||
||.........___||............. || ...it's coming

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