I've been enjoying gaming for a very long time, since 1996 to be exact, that's the year I first played my Super Nintendo Entertainment System and the first game I played on it? Super Metroid, god how I still love that game, and even though I've came through many glitches on the games I've played, I still enjoyed them, but then we have the game-breakers, read on to understand my prospective.
As time has progressed gaming has slowly taken a down turn and then a new mentality of developers, the "Distribute and then Fix" mentality. What is it and why have developers taken to this mentality with open arms? Simple. It's because it's easier, it's because they can get more sales and especially because developers can now release games on that exact date they promised.
But, what does this mean for the consumer? It mean's that we're given a product that isn't complete, that developers know needs to be fixed. Then after around a month of waiting we get given a patch which will either make or break a game, a lot of the time lately it's broken more than fixed, and then wave after wave of patches have been required to again either fix it or screw it up.
So, we sit, we wait and time after time we get served more and more patches and downloads, and we assume in time things are going to be repaired, but what do we actually get? We get nothing more then a placebo of updates and fixes to things that didn't necessarily need to be fixed. After a while we get fed up and buy another game and eventually BAM! the cycle begins again.
We have some amazing games these days with great potential but a lot of them are broken and need to be fixed but haven't been due to developers laziness and the fact that they've already got that money that they need and wanted while creating a game. Publishers can easily fix this by allowing developers more time on their games so they don't come out broken and require more play-testing so they don't come out playing like fishing-boat.
I for one am fed up with this, and I'm sure many others are too, and when we play games we want to enjoy them and not be fed up with the amount of game breaking glitches and problems that developers are just too damn lazy to fix, if you agree and I'm sure you do then please, sign this petition and comment!
Thanks for reading, and I hope I get support on this.
TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.
True, but if it does get it through their thick skulls, then that works.
Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.
Ruffy and the Riverside is an excellent and incredibly creative platformer with a unique gameplay hook, colorful world and memorable characters.
FromSoftware's multiplayer spin-off of Elden Ring is a fun surprise that works better than expected.
As a student going to school for video game development and developing games of my own this blog touches on things that we discuss a lot as developers.
While we believe patches are important to any game(just in case QA looked over something or got a small bug that doesn't affect many players could be fixed after launch) they are something that changes the minds of developers working on a game. I mean as developers we are obligated by consumers and publishers to finish a game on time. If we delay we have to have a damn good reason for doing so. However no developer ships a game going "I'm glad we left that bug/glitch on level 9 in order to get our game out in time". That's not how it works.
Now with that, it is also our obligation to fix as much of the game as we can before we publish it. My personal philosophy is that no game should be shipped broken. You work as hard as you can to iron out the most noticeable bugs/glitches but you never iron out all of them(that's just how games are. As many developers say "There's no such thing as a bug free game.").
I want to stress that it's hard enough to fix bugs without breaking the current game. But shipping a broken game and saying "We'll fix it later" is no excuse for a developer.
people get lazy, this is the lazy future... back in the days, when you couldn't patch the games the devs were simply forced to look more closely for the bugs.
Well If people are going to buy these games then why sould the developers stop. If people started looking at reviews and doing a little research before they buy it would force developers into ensuring that their game works on launch or they will loose a lot of sales.
I dont have a problem with games having bugs if its from a brand new engine but i have a major issue with sequels based on the same engine shipping out with the same bugs that were present in its earlier incarnation - even more so when these bugs had been patched in the orginal but then are not fixed in the new game.
And yeah Call of Duty, im looking at you.
Oh this was a great article, Something we can all understand all too well...
-But the game being broken is maybe an easy way of looking at it.. Today's games are nothing like the games of old, hell back in the day maybe you had one programmer and he worked on the graphics and the story
-finding bugs on those games was lot easier then today's games..
I think people forget this sometimes, that game your playing - (Insert whatever title you like, Call Of Duty, GT5, Battlefield 3, GTA IV, Skyrim )- These Games have huge development teams... well over 241 people... costing over 100 million dollars just to make the game...
That's not something, if broken, you can just fix over night... Let's take BF3 - day one the mics have been a mess as well as a lot of other little things...
-But Dice in a rush to please fans completely changed the game-play to try and fix bugs and correct something people were complaining about... Sadly in the process they messed up somethings that were working fine..
The problem is the code is so massive and so huge, you have to look at tons of code just to try and find out why something that shouldn't be happening is happening..
-no easy task.. So while they would love to fix it 1,2,3.. it's just not that easy anymore...
--But I do feel the pain, I wish we could somehow say this would become a thing of the past, but as we head to the next consoles PS4, and 720, I'm afraid our real pain is only just beginning....
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