What better time, than now to address this issue, since the recent dissolution of SOPA and PIPA! Which numerous Gaming companies were backing and many still are in favor of! The question is why? gaming piracy?...really? There are 6 billion people plus on this planet, out of which, a half billion people, who play video games! The numbers become even smaller when it comes to consoles, as the previous number projects all devices on which video games can be played! That being stated, in terms of the PS3, there are 55.5 million people who play the console, worldwide! Now, out of this number, how many people does SONY actually believe pirate video games?
The technical know how and or experience one needs to "pirate" ( I used quotiations because, the only thing that can be pirated or stolen is CERTAIN DOWNLOADABLE CONTENT [i.e. full games or PSN exclusives]) is immense, even given directions, inexperienced (those looking to pirate games) pirates cannot acomplished what it is they set out to do!(i.e. pirate games) The truth, even if someone wanted to become a pirate (I feel like were on the high seas, when were land dwellers, in referring to these people as pirates) they mostly likely won't! There are a number of reasons, as to why too! The first being (especially if their system is new and or they've bought the extended warranty) they know if they tamper with the console, they void the warranty! They also know that tampering with the console, could leave them with a broken and unplayable system!
Therefore, the number of PS3 pirates, is a relative small number, 800,000 (if that, which I believe it's lower, much lower) or less! This issue would be more of a REAL issue, if pirates were able to pirate actual Blu-Ray game disc (which is IMPOSSIBLE) which they cannot! Game piracy is still a issue, but a small and controllable one! It's much worse for PC (where it's REALLY an issue) so SONY and any other CONSOLE companies, claiming piracy is rampant, needs a reality check! In this same regard, there are "said" developers of games (i.e. Brink) who claim that piracy kept the game from selling, really?
Anyone who was smart enough, knew that by looking at the gameplay videos, that the game had HORRIBLE gameplay mechanics! Therefore, those who were smart, didn't buy it, it's that simple! I mean do the developers really think a million plus gamers pirated their game? it's laughable if they do! The game was doomed from the start, gamers had already played a better version of what Brink tried to offer!(i.e. Mirror's Edge) It was just a case of been there, done that!
In keeping with the topic of games not selling due to piracy, there are a number of things that both developers and publishers fail to realize! (as far as the PS3 is concerned) That being, that, NOT ALL GAMES THIS GEN ARE WORTH $59.99!!(I don't care about development cost) If a game this gen doesn't meet certain requirements (i.e. Conan), then it's price point should be lower than the set $59.99! This is a fault that lies with the developers and or publishers, who price the game, they only have themselves to blame, for their game not selling! In both the PS1 and PS2 era, game price points varied!(i.e. 39.99, 49.99, rare cases [i.e. the advent of the said console)59.99)
The point is, the "said" developers and or publishers, knew what their game was worth and priced it accordingly! However, this is not the case in this gen as EVERY DEVELOPER AND OR PUBLISHER wants the set price point of $59.99! This is the case with a lot of games as of late:
Saints ROW: The Third:Price Point: $59.99 What it's worth: $39.99
(more gamers would buy it for the latter, which would in turn get them to buy new and or pre-order the game)
Heavy Rain-Price Point: $59.99 What it's (was) worth: $59.99
(this in comaprison to Saints Row: The Third is or was (debut) actually worth the set price point of $59.99)
In the comparison of those two games, it's easy to see, why PS3 games should vary in price, just as they have in the past! The question now becomes will developers and or publishers realize that, or do they already know it? (I believe it's the latter) This is the main reason gamers buy used this gen, as opposed to buying new (excluding the recession) like they did last gen! If you look at Atlus and their Last Crusade title, you would know, that they are aware of what their games are worth, as the game was priced at $39.99 Vs Catherine, which was (or is) $59.99! Other developers should take note and follow suit!
The point is gaming piracy, (while occurring) is not to blame for loss of game sales, nor is it a large number of gamers! There are factors, a few of which (the most important) I detailed above that are the cause of the decline in game sales! It falls on the developers and or publishers not pricing their games correctly, as was done in the previous gen!
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Brink's mechanics (on paper) weren't exactly bad, nor was it similar to MirrorsEdge.
The game just failed to deliver on the promise (especially with the laggy online at launch), but the promise itself wasn't bad.
Either ways, I don't recall them blaming console piracy for Brink's failure. You got a source for that?
... and your 'worth' values given to games is just subjective.
I'd never have bought HeavyRain for $60 when the game lacks any real replay value.
Anyways, PS3 piracy isn't really a big deal at all, and I'm not even aware of any publisher or developer blaming PS3's piracy for lost sales. The companies backing SOPA/PIPA was mostly due to piracy on other platforms (mostly PC), and even then, most of them were only supporting it indirectly by being part of the ESA. Otherwise, the main goal was to fight music/movie piracy.
The used game market is probably a bigger threat on consoles than piracy.
Piracy is hyped to be like the apocalypse of modern media, most people don't realise its been around for longer than they have yet the entertainment industry still turns over billions each year.
How can it be a lost sale if said pirate was never going to buy it to begin with?
Like FatOldMan said, the used market is the bigger threat as the people who do intend to buy it will get it cheaper and the dev/pub don't see that money, simple really.
SOPA and PIPA might be shelved for now, but we still have ACTA to contend with, which is a much bigger threat. Especially since no one knows what it is. Ireland just signed that bill today. And if you thought those two bills were infringing your rights, then you'll poop your pants when you hear what ACTA is gonna do. The worst part is that we can't do sod all about it. It is being put through in secret.
http://en.wikipedia.org/wik...
And I know it's not really relevant to what your point is on gaming piracy, but people on the internet have to know about this!