Recently it has come to light that the level cap for party members in Xenoblade X has been set at 60, unlike in the first game.
While this has caused some discontent amongst a small faction of players, there is a ray of hope to this.
Thanks to some well-spoken users across various boards, it has come to light that character improvement and advancement, not including grinding for new weapons/armor, and, by direct association, the sense of fulfilling progression you get through combat, doesn't stop once you reach the level cap, and therefore the lower cap does not have much if any negative impact upon the longevity of the game.
According to some users who have already imported the game and played through it, once you hit 60 for your first set of party members, you still need to
#1 Raise the levels of the extra party characters (of which there are close to, if not more than, 20)
#2 Gear them up and provide them with Skells
#3 Increase the levels of the various Unions through combat and other actions to gain access to their best offerings
#4 Level up your arts, which is done through combat just like leveling
#5 Raise the affinity level between the various party members in order to unlock the highest tier arts, through character-tied special quests, for everyone to use, which is, again, done through leveling.
#6 Raise all of your classes and sub classes to maximum level, yet again done through combat.
And all of that is stuff you can, and probably should, focus on doing before taking on the lvl 65+ Overed and World enemies.
Some enemies are even rumored to reach up to lvl 99, a full 39 or so levels above your own max.
For comparison's sake, the first Xenoblade's highest level enemy was level 120, while your own limit was 99. A mere 21 levels in difference.
On top of that, the pacing for leveling is, apparently, extremely well balanced, so it will not feel like you reach it too quickly.
And with so many individual party members to level up, gear up, and raise affinity with while doing character specific quests and multiplayer activities online, it would seem that the planet Mira is not going to feel any less exciting once your own player avatar hears that fnal level up chime.
What is your take on the lower level cap?
A mistake, or no big deal?
Let me know in the comments below!
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Bethesda Game Studios writes: We are so grateful to the over 4 million of you that have already ventured into Cyrodiil with Oblivion Remastered. Thank you!
Congrats goes to Todd and everyone at Bethesda and team Xbox for another huge milestone!
Hopefully after this huge success, Phil might greenlit New Vegas Remastered powered by UE5 as well.
Fingers crossed!
It's on GamePass. According to Steam DB: it has a 190k peak, which is not close to 4 mil. It didn't even reach 500k on Twitch stats and owner estimations are hovering around 1 mil or less.
Well done, despite not getting exact sales, this is still great news because the budget for this and the development time wouldn't have been much at all when compared to a full 6 or 7 year development window and the cost that would entail. So it does seem like a great success and even better when you consider that they shadow-dropped it without paid marketing. Hope this team is already past pre-production on another "remaster" of another classic, I'm personally hoping for Fallout 3 remaster
Microsoft realised how stupid they had been and delayed following Sega's example.
There you go MS, worldwide lots more people own PS5 or PC than Xbox. You got the money you're desperate for.
To be truly Sega, don't bother releasing a new console. Just focus on software.
The Elder Scrolls 4: Oblivion Remastered is a reflective lens that highlights RPG evolution while proving the appeal of certain design philosophies.
Yeah it is nice to hear , i love to see numbers in my JRPGs , XCX seems to have a good balance of it ( a game like Disgea is too much for instance ) .