MMOARPOWG, or, Massively Multiplayer Online Action Role-Playing Open World Game for short, could be a breath of fresh air the MMO community needs. Technical aspects aside, imagine an MMO where the idea of killing each individual monster and/or player requires skill. A semi-ruthless world where instead of mapping abilities to an action bar, your knowledge and commitment would determine to what degree of success you would meet in the ensuing battle.
We've all had a fling with World of Warcraft, love it or hate it, no one can deny the success it has had. As it may be dying now, due to the stale taste left in our mouths, or the flood of arguable mediocre MMO's now in the market, the reason why it did so well is because they released a playable game. When I first bought it I felt as though I had bought the finished product, where as with many others thus far, still feel as they are stuck in a permanent sort of beta-limbo, unfortunately. They all draw from a proven formula. Leveling, gear, healers, tanks, etc..
However, what if none of that existed? We have to ask ourselves the question.. does it have to exist? And even more pertinent, why does this formula repeat itself so many times over? These companies seek to replicate WoW's success, instead of making their own. WoW definitely wasn't original in it's own rite, however, as its been said a million times, they did it right in their OWN way.
Forging success for yourself is no easy path, and more often than not, the road seems to end in disaster. The question remains, why has there been very little momentum behind games ditching the almighty action bar? What makes developers think it's more fun to press an attack than to actually organically integrate them? I hope for a day, one day when the game exists that every player may actually forge their own destiny, that they may have to manage their potions carefully, because there is no healer, and that every player will be required to dodge and/or block attacks to keep themselves alive. A battlefield of some open world PvP where the prize is a great amount of currency or armor, hundreds of players vying for one prize, and in the end, only one player remains, in the namesake of a truly free-for-all battle. Where each person in a twenty-man raid has to look out for themselves, and each individual player requires skill to contribute as a whole to reach the end. Imagine a fierce battle between two people, perhaps where one player is more geared, but not necessarily more skilled, and thus loses to his better.
I don't know about the rest of you but I for one am tired of waiting for a tank or healer for such an amount of time to no avail, just to have a group started. This game, everyone would be DPS, and everyone has to look out for themselves. I'd rather rely on myself than a tank to keep aggro and a healer to keep me alive. I want to riposte my way out of death, perhaps parrying here or there to keep myself afloat. The idea of a complex and entirely player-dependent battle system is truly the only MMO I can see now that would be worthwhile. These times we are in now are the dark ages of the potentially greatest genre to ever exist.
A new update to the Nintendo Account User Agreement prevents users from filing class-action lawsuits against the company.
its not uncommon but definitely a scummy move.
what this means legaly speaking, is that if a user has a dispute against Nintendo, a neutral Thirdi party will be brought in to evaluate, instead of going to court.
again, not uncommon, but scummy, especially coming from "sues alot" nintendo
A judge should force Nintendo or any other companies that if people want to file a class-action lawsuits they can do so. This is why I always feel that when companies try to fuck over it's customers, I want those people involed who call the shot to be removed from this world. I will never change my stance on this.
Wonder if this is an easy way out of potential Joycon drift.. Screw Nintendo if so. Getting super lazy and cheaping out on hardware at the same time.
We sit down with the legendary Gen Urobuchi to talk about his furry indie adventure.
Spirit of the North 2 features a haunting story about letting go of your pain, with enjoyable puzzles and dungeons.
All right, I'll read this in the morning after I wake up, But for now, I'll just say: awesome idea!
Good night!
Latency, Latency, latency.
You aren't going to find a game like Dark Souls online purely because of network limitations. An MMO entails potentially having hundreds of characters in the area, can you imagine the headache of keeping all of those fights feeling tight and responsive with players sticking around 100-300+ MS latency.
Your best closest bets right now are Guild Wars 2 and Tera, we aren't going to get a "Real time MMO" for a long while.
I'm about to pick up Dark Souls right now lol.
The reason that we don't have an MMO like Dark Souls is because probably a good 90% of those who are playing MMOs want them to stay the same.
Almost none of these people want a game that is based off of their own skills, wits, and patience. They want something that is incredibly easy to play, and you can't get much easier than a hot bar. Pressing 1, 2, 3, 4 and 5 over and over again until you kill something is extremely simple, requires pretty much no effort, and they love that. To them, these mindless repetitive "games" are a lot of fun.
Probably the biggest reason they play MMOs, though: They can be great at the game without actually having to do much at all. They can become an overpowered fighting machine just by pressing a few numbers on the keyboard. That's all it takes.
Most of these people aren't gamers. There are millions of them out there, and developers and publishers absolutely hate focusing on the actual gamers nowadays, so they do the easiest, safest, and cheapest thing they can think of: copy another game's success.
I really hope this WoW/WoW-clone craze dies out soon. We need more MMOs to be real games. The players have to get tired of playing the same boring junk eventually, right?
The Secret World is pretty awesome.