You thought it was Snookies 12, but it was me Dio!


CRank: 5Score: 243770

The state of the industry as I see it...

I always wanted to be involved in the gaming industry in some way when I was younger. Whether that be a programmer, a level designer, a tester, or just a journalist of some sort for gaming related news. When I was growing up through the PS1/N64 days gaming was a magical thing to me. I'd go to the store with my family, see an awesome new game on the shelves and beg my parents to get it. Every time I opened a box or a case, there would be a booklet with color art profiles, tips on how to play, and some even contained cheats. Back then, it always felt like I could have fun with a game. Even if it wasn't considered a "good" game. With the limitations systems had back then, it seemed as if developers could find more creative ways to do things in games. As if those limitations are what made the games so great. They were first and foremost about gameplay over anything else. That was a time in my life that I very fondly remember, before I began to feel that the industry was stagnating.

The past few days have been very trying for me, with some real shifts in my life happening that have really gotten me down. I love my gaming hobby, and I will always love talking with others about it. It's why I come to N4G every single day. Yet as I sit here and really think about the gaming industry today, I find it hard to lie to myself any longer by saying I want to get into it. I still have a certain spark that wants to strive toward being a game journalist, but I can't help but look at the state of things right now that really put things in perspective. I continually see claims of journalists or sites being paid to review games highly, or ones that put their personal feelings into reviews rather than keeping an open and unbiased mindset.

I would strive to be the type who would turn down any money incentives, would give the entire truth, and would keep my personal opinions out of the mix. Yet with how things are now, would that really matter? There are so many out there with tainted opinions, which I'm sure had good intentions when they started but slipped as time went on. It's hard to separate truth from fiction in most cases with gaming journalism (any journalism for that matter). You can't exactly tell if you're getting the entire truth, and it hurts to think that's where this industry has headed.

I look at Capcom for example. Their games brought a lot of joy to my younger self. I loved them up through the PS2 era. Now, they've become my most hated developer. They outsource their games, produce copious amounts of DLC some of which is actually on the disc you buy yet locked away in the coding, do not seem to listen to their fan base, and make unwanted changes to their series'. Then you have a company like CD Projekt Red who make the Witcher series. They give you a beautifully made game filled with content, allow you to have the game DRM free so that you don't have to worry about restrictive issues when buying it, and even went out of their way to include a MAJOR update to the Witcher 2 for free.

A lot of developers are going for the quick cash grab. Make a game that looks really pretty in the quickest amount of time possible and get it out so you can start selling. Sure, I understand these are businesses, they need to make money to continue going on, that's their purpose. Though I can't help but wonder why anyone would make something they're not proud of to get money. If I'm involved in something, I want to make sure it'll be something that I put my all into. Even if people don't like what I did, at least I could say I put forth my best effort regardless. I can't help but feel games these days hardly try anymore. They know what audiences are going to buy and cater to that rather than trying to make something to the best of their abilities. It's disheartening to see that a majority of developers and publishers seem to have fallen into this pit of copy/paste tactics. They're giving us the same game again and again with fresh coats of paint and not pushing the envelope enough.

I'm not saying there haven't been good games this generation, there really have been some gems. Things just don't feel like they used to however and I suppose it just makes me feel a bit lost as an old-school gamer. Maybe one day I'll strive to be a game journalist if I ever get the opportunity, but I'd want to stay true to who I am and keep the moral values I hold dear. If you read through this, I appreciate it and would love to hear your thoughts. Gaming is a huge part of what makes up who I am. It's given me a lot of great life lessons through the years, and I'm sure it's made me a better person because of those things. I just don't want to lose what made games so special in the past because of sleazy tactics, paid reviews, or biased journalism. As it stands right now, indie games are poised to take the stage away from the "AAA" titles and I'm fine with that. If that's what it takes to get gaming back to how it used to be.

Whether you're an Xbox fan, a Sony fan, a Nintendo fan, or even an Apple fan. We're all gamers here sharing the same hobby. Which is why it pains me to see fans of different systems bickering among themselves. Why squabble over systems when the gaming front is so lackluster this generation? We really need to pull together and send a message to some developers to try and change things for the better. Yes, I realize this is a pipe dream at best, but if I can inspire even a single person with any of my thoughts, then I'll be happy. Love & peace my gaming brothers and sisters. :]

GodsPerfectK7ng3873d ago (Edited 3873d ago )

Great point and great story!!!The industry needs developers with heart and a open mind and a trillion of ideas to innovate and make new great franchises and innovate multiplayer modes and publishers that will support them and the gaming community to help with ideas and changes too!!!! we have the technology and the tools to make this happen now I believe!!!! POWER to the gamers!!!

fsfsxii3873d ago

Great read. I agree with everything you said. Pubs stopped giving their studios the freedom to create, to push the gaming industry. But, there are publishers like Rockstar and Sony who give their developers the freedom they want and create great games, we need more publishers like R* & Sony. I also thing that the industry needs to reset, like the 1983 video game crash, companies like EA & Ubisoft need to understand that if they continue their busniss, gaming is going to die.

coolbeans3873d ago (Edited 3873d ago )

For a first blog on here (not sure about your activity elsewhere), I must say this is a good start. The only portion that rubbed me wrong was this:

"I continually see claims of journalists or sites being paid to review games highly, or ones that put their personal feelings into reviews rather than keeping an open and unbiased mindset."

I don't mind the stuff before the comma--which was disheartening for me to see/hear as well, but I can't see why placing personal feelings in a review should automatically qualify as a demerit of its overall quality. Some of my favorite reviewing moments were when I could attempt to address 'why I did/didn't like this game, or game aspect, more than I--technically--should have.' And it's baloney to consider any review can be completely void of bias.

Off topic: I thought of this when I saw your n4g status message: :P

Warj3872d ago

Great read. Hope to see more of this kind of writing in the future.

Ravenor3872d ago

"Though I can't help but wonder why anyone would make something they're not proud of to get money."

This makes you sound so ridiculously naive, it hurts. I would also disagree that regardless of business plans, like DLC and other things that seem to rub you the wrong way. The people behind things like Dead Rising 2, Borderlands 2 or DmC were proud of what they made. To say otherwise is kinda disrespectful to the people who put in 40+ hour weeks to get the game out the door.

I'm sorry if I'm coming off as harsh, I am all for nostalgia and I agree 1000% some of the classics are irreplaceable, and I am always grateful I was able to experience them at a time when they were new and fresh. But to say the quality of games has dropped or that they are a lesser product than what we got 15-20 years ago is just plain false.

There has been a good to decent game released every month this year, perhaps you disagree with some and I can accept that but overall between January and May I haven't had issues finding an enjoyable experience. DmC, Ni No Kuni, Metal Gear Rising, Tomb Raider, Crysis 3, Gears of War, God of War, Bioshock Infinite, Soul Sacrifice(The demo is pretty good) plus all the PSN and XBLA games in between.

Games today are fine, no they aren't perfect but neither were the games from the past. We were fed just as much crap back then, but at 80+ dollars a cartridge. Look at the Sega CD and 32x, Sega really had the consumer in mind with those two gems.

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Starfield Passes 12 Million Players as Phil Spencer Has "a Ton of Confidence" in Its Future

Today, during a panel at CCXP in São Paulo, Brazil, Microsoft Gaming CEO Phil Spencer talked about Bethesda's latest RPG, Starfield.

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MrDead1h ago(Edited 1h ago)

Currently less people playing Starfield then Skyrim on Steam and that's after another beta patch (which still haven't fixed the inaccessible ships, broken missions and companions) so you would think the numbers would be higher. I guess that's what you get when you pay for review scores, nothing but soulless PR hype and a broken dying game with personal messages from Bethesda telling you why you're wrong for having negative views about it.

This is a new title that should be pulling Baldur's gate numbers not Skyrim numbers!!

51m agoReplies(1)
NukeZepo5m ago

Which Sony game has reached BG3 numbers?

purple1011h ago

A ton of confidence, up to 2027, then confidence ends.

49m agoReplies(2)
NukeZepo4m ago

One company just made a 69bn dollar acquisition and became the biggest publisher on all consoles, is more profitable than PS and likely generates more revenue now. 

The other has a departing CEO, mass live service games, no games next year, delays, lowest D2 player count to date, spent 3.6bn on a dead studio, killed their key studio ND, and is remastering 3 year old games. 

But Xbox is the one at risk, sure 😂😂


The driving-survival adventure “Pacific Drive” is coming to PC and Playstation on Feb 22nd, 2024

"The London-based (the UK) indie games publisher and developer Kepler Interactive and Seattle -based (the US) indie games developer Ironwood Studios, are today super excited and happy to announce that their driving-survival adventure “Pacific Drive”, is coming to PC (via Steam) and Playstation (PS5 and PS4) on February 22nd, 2024." - Jonas Ek, TGG.


Born of Bread, home-cooked turn-based RPG rises December 5 on PS5

WildArt Studio art director goes in-depth on gameplay, character details and art design.

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